Excerpt: When the concept of Kingdom Hearts was revealed a few years ago, it certainly seemed like a wholly ridiculous idea. The combination of Disney worlds and characters with Final Fantasy characters sounded extremely unnatural. Thus, it was a surprise when the game turned out to be reasonably enjoyable, bringing its own cast of interesting characters into an entertaining story; the crossover turned out to be far less awkward than feared.
Excerpt: When Square and Disney originally announced that the two companies would be working together on a crossover between Final Fantasy and Disney characters, many people worried about the results. In the end, Kingdom Hearts ended up becoming a success, though people mostly either hated or loved it. The game ended up selling around 7 million copies worldwide, and when Tetsuya Nomura and Square Enix announced that they would be creating a sequel, fans were excited.
Conclusion: As an open world simulation, Grand Theft Auto IV is some kind of a revelation. As a narrative device, it is practically perfect. Judged on its gameplay merits alone, it stumbles, taking the sheen off of an otherwise engrossing experience. Nonetheless, creators Dan Houser and Rupert Humphries have produced what is ultimately one of the most convincing and scathing critique of American culture.
Pros: Brilliant story; witty, clever, mature dialogue; amazingly realized Liberty City; tremendous amount of gameplay to partake in; visceral combat.
Cons: Clumsy combat mechanics; sometimes plodding, grinding pace.
Excerpt: Kingdom Hearts is back! Sora, Donald, and Goofy are together again leading you through expansive Disney worlds. It’s a relief to see this game because it deserved a sequel badly. The original Kingdom Hearts was golden and I expected and got no less out of this game. SquareEnix working alongside Disney can do no wrong. There is just too much imagination and perfect chemistry to disappoint. That being said, I should throw in the catch.
Excerpt: When the first Kingdom Hearts was announced I was a bit concerned on how the story would work out, but after playing it, I found that Square-Enix (then Squaresoft) found a way to merge Disney with Final Fantasy in a story that didn't depend on either. With the sequel, things pick up some time later as Sora, Donald and Goofy are still on the trail of Mickey and Riku.
Pros: Large areas that look great stylistically, Lots of combat options, Tons of boss fights, Overall presentation is top notch
Cons: Less story and more action would have been nice, Prologue is enough to drive anyone away
Excerpt: Fans of the original Kingdom Hearts have been waiting a long time for this highly-anticipated sequel. The delays were frequent, and for many, the GBA title "Chain of Memories" was hardly enough to quench the thirst for more of that mixed rush of nostalgia and innovation. After clocking a solid 35 hours into the game (which was enough to complete the game and earn a bonus ending movie), I have come to a simple conclusion about Kingdom Hearts II: it surpasses the original...
Conclusion: Great gameplay. Great graphics. Great story. Better than average sound. That's the shortest and best way to summarize Kingdom Hearts II. There are so many improvements over the original that I wasn't even expecting when I started playing. I was hoping to have about the same experience as I had while playing the first game, but I was shocked to see that just about every bit was improved upon. Fans of the franchise probably already have this in their collection.