Reviews and Problems with King's Field: The Ancient City
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King's Field: The Ancient City – Review
27 January 2003
Excerpt: Patience is a virtue. A disappearing virtue soon to be extinct, but a virtue nonetheless. In this age of instant gratification and sensory overload, its easy to see why the King's Field series has been so consistently overlooked and under-appreciated. The gaming industry has been chronically ill-suited to promote the appreciation of subtle, atmospheric titles. As a result, players don't know what to do with these types of games when they arrive.
Excerpt: A cloaked stranger appears at your door and presses a small stone statue into your hands. This stone idol from a once sacred land has brought the kingdom of Heladin to ruin, and you are tasked to return it to the place of its origin. As a prince from the neighboring kingdom of Azalin, you cannot let anyone else suffer the idol's terrible curse. With a cursed statuette and a naïve heart, Prince Devian begins his journey.
Excerpt: Think dark and drab, then add a bit of medieval, and you've got King's Field: The Ancient City . Although the game has many good lighting effects, the majority of King's Field is a plethora of stone and rock walls, floors and ceilings. Characters and enemies look nice, but truly seem as though they could have looked much better. The game's music track will certainly get you into dungeon-exploration mode, as it continuously plays in the background.