Reviews and Problems with King of Fighters: Maximum Impact
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King of Fighters: Maximum Impact PS2 Review
31 May 2010
Excerpt: The King of Fighters series has now officially enjoyed a decade of success. This 2D fighting franchise has always been one of the biggest rivals to Capcom’s Street Fighter series and the staying power of the brand is further proof of this. Now King of Fighters is entering uncharted land with the shift into 3D.
Conclusion: A few other areas could have used some extra polish as well. The game’s story mode—in which the only “story” is between-fight cutscenes featuring one of the most hideously designed characters ever explaining who your next opponent is—is misguided, the removal of three-on-three battles as the main attraction is unfortunate, and the voice acting (now fully in English) is as cheesy as ever.
Conclusion: - First ever 3D KOF title, developed specifically for the PlayStation® 2 - Five exciting modes of play featuring Story Mode, VS Battle, Survival, Practice and Training - Over 16 incredible SNK characters featuring returning favorites and all new characters to the franchise - Enhanced character movement with the all new sideways feature and 4 different jump moves - Spectacular combo moves specific to each character to inflict massive damage - Attack your opponent and send...
Excerpt: King of Fighters: Maximum Impact brings classic and long-loved SNK characters into the 3D world for the first time in this great blend of 2D-fighter and 3D-fighter styles. KOF: Maximum Impact is a stunning and beautiful game. The arenas, models, lighting, effects, and moves are all lovely and are extremely fluid. I was incredibly impressed with the way SNK was able to translate its well known 2D characters into the fully 3D environments.
Excerpt: For those that don't know the KoF series is currently celebrating it's 10th anniversary. While it never became as mainstream as Street Fighter, it always, and still has a hardcore following, myself among them. This game is one of the ways that SNK is celebrating the event. The first 3D KoF. The results, while slightly mixed, do turn out pretty decent. I'll get the superficial stuff out of the way first before we get to the meat of the review.
Conclusion: THE VERDICT: As a transition from a 2D series to a 3D game it is very successful, but the developers' lack of experience in this area shows through in a few areas. Long time fans of the KOF series will probably be split in their opinion - some overjoyed to see favourite characters in a new guise, others depressed about the unbalanced play and button-bashing-friendly design.
Excerpt: You couldn't introduce new blood without making at least one of them a busty babe, and so Lien enters the fray, serving up the expected combination of violence and sex we seem to crave from our gaming women. During the intro sequence, she chokes out some nameless dude, and then finds it necessary to zip down her jumpsuit front enough to expose exceptional cleavage which you might liken to two 14-pound bowling balls bursting out of a single ball bag.
Excerpt: King of Fighters: Maximum Impact is SNK's latest attempt at a 3D fighter and the result is actually pretty good. Unlike the rest of the KoF series, Maximum Impact has the speed, controls, and flow to actually appeal to the mainstream and not just to hardcore SNK fans. Read our full review to find out more.
Conclusion: It's perfectly solid graphically and aurally, but there's very little here that will give series purists any reason to give up their 2D versions, and even less to see this as a must-have 3D fighter with so many other better ones out there.
Excerpt: The most recent entry in the King of Fighters franchise is the first one to boast 3D fighting environments. This being the main selling point for this release of the series unfortunately doesn’t add enough to the game to really make it stand out.