Reviews and Problems with King of Fighters: Maximum Impact
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King of Fighters: Maximum Impact PS2 Review
31 May 2010
Excerpt: The King of Fighters series has now officially enjoyed a decade of success. This 2D fighting franchise has always been one of the biggest rivals to Capcom’s Street Fighter series and the staying power of the brand is further proof of this. Now King of Fighters is entering uncharted land with the shift into 3D.
Conclusion: A few other areas could have used some extra polish as well. The game’s story mode—in which the only “story” is between-fight cutscenes featuring one of the most hideously designed characters ever explaining who your next opponent is—is misguided, the removal of three-on-three battles as the main attraction is unfortunate, and the voice acting (now fully in English) is as cheesy as ever.
Conclusion: - First ever 3D KOF title, developed specifically for the PlayStation® 2 - Five exciting modes of play featuring Story Mode, VS Battle, Survival, Practice and Training - Over 16 incredible SNK characters featuring returning favorites and all new characters to the franchise - Enhanced character movement with the all new sideways feature and 4 different jump moves - Spectacular combo moves specific to each character to inflict massive damage - Attack your opponent and send...
Excerpt: King of Fighters: Maximum Impact brings classic and long-loved SNK characters into the 3D world for the first time in this great blend of 2D-fighter and 3D-fighter styles. KOF: Maximum Impact is a stunning and beautiful game. The arenas, models, lighting, effects, and moves are all lovely and are extremely fluid. I was incredibly impressed with the way SNK was able to translate its well known 2D characters into the fully 3D environments.
Excerpt: For those that don't know the KoF series is currently celebrating it's 10th anniversary. While it never became as mainstream as Street Fighter, it always, and still has a hardcore following, myself among them. This game is one of the ways that SNK is celebrating the event. The first 3D KoF. The results, while slightly mixed, do turn out pretty decent. I'll get the superficial stuff out of the way first before we get to the meat of the review.
Conclusion: THE VERDICT: As a transition from a 2D series to a 3D game it is very successful, but the developers' lack of experience in this area shows through in a few areas. Long time fans of the KOF series will probably be split in their opinion - some overjoyed to see favourite characters in a new guise, others depressed about the unbalanced play and button-bashing-friendly design.
Excerpt: The legendary Hungry Wolf – gone toothless? I first made Terry Bogard’s acquaintance in a musty, dusty pizza flavoured corner store. His brother Andy seemed to be the real show stopper at that particular Fatal Fury cabinet location, mainly due to the easy power of his elbow strike. I had thought the game to be a poor rip-off of Street Fighter II, but people I knew from Japan told me different. They told me that Terry Bogard was a legend.
Excerpt: King of Fighters: Maximum Impact is SNK's latest attempt at a 3D fighter and the result is actually pretty good. Unlike the rest of the KoF series, Maximum Impact has the speed, controls, and flow to actually appeal to the mainstream and not just to hardcore SNK fans. Read our full review to find out more.
Excerpt: King of Fighters: Maximum Impact review Game Over Online - http://www.game-over.com 2D fighters have not traditionally made smooth transitions to 3D. Capcom's Street Fighter EX series can't compare to the original SF games, and before the relative success of Deadly Alliance , Midway released the laughable Mortal Kombat 4 . SNK's had mixed success with 3D before now; their biggest advantage is that their worst 3D games are also the hardest ones to find.