Excerpt: The establishment of a good first person shooter on any console has been somewhat up in the air since Microsoft’s deliverance of Halo three years ago. Whether due to a sheer lack of scale, inconsistent action or tepid plotlines, most FPS titles haven’t come close to challenging Bungie for its crown.
Excerpt: As a reviewer, you sometimes feel ashamed of the so-called honesty of other sites and magazines. I’m sure you all remember Driv3r, which wasn’t bad, but contained far too many flaws to be called great.
Excerpt: You know it's a slow summer when I start checking the first-person shooters off my list. I usually only get in one or two a year, but I've been blazing through them lately. Surprisingly, most have been better than average… though Killzone isn't among them.
Excerpt: Killzone is Sony's first attempt at bringing a FPS to the PlayStation 2. There is clearly a gap in the console's market for a good game in this genre; bar the TimeSplitters series, there has been nothing of note, and certainly nothing that can compete with Microsoft's big-hitting Halo franchise.
Excerpt: There has been a lot of hype built-up around Guerilla Games' first-person shooter titled Killzone . Unfortunately for it, this is one of those times when a decent game will seem far worse than it is because it fails to live up to the “hype machine.
Excerpt: This was to be Sony’s second coming – well, of 2004, at least. With Grand Theft Auto: San Andreas well and truly released, the PC and “other” consoles getting their own top-notch FPS titles and Xmas being around the corner, Sony had to come up with something to retain the limelight.
Excerpt: It is the future, and mankind has learned nothing from its past mistakes and misdemeanours. For many years, a successful habitation programme has resulted in several planets - the colony of Vekta included - now occupied by humans.
Excerpt: KillZone has was supposed to be the Playstation 2’s Halo-killer. A lot of anticipation surrounded KillZone, and the game sported quite an impressive marketing campaign. However, the game that was delivered was far from what was promised.
Excerpt: With still a year to go, the PS2 already seems to have stretched its resources as far as they can go. I think back to the concept art and demo reels Sony released to hype the PS2 and its "emotion engine," and just how limitless the possibilities seemed.