Excerpt: Sony probably never wanted Killzone to be compared to Halo, but after speculation quickly grew that the FPS in question may be a killer app for the PS2, comparisons became inevitable. Such unwanted association can kill a games reputation when it finally reaches store shelves, due to every little feature being judged on the level of the game that it has been compared to since the public existence became knowledge.
Excerpt: With still a year to go, the PS2 already seems to have stretched its resources as far as they can go. I think back to the concept art and demo reels Sony released to hype the PS2 and its "emotion engine," and just how limitless the possibilities seemed. Now, here we are five years later, and all of those technological limits have been reached. All of the PS2's big holiday games suffered from this in one way or another.
Excerpt: You know it's a slow summer when I start checking the first-person shooters off my list. I usually only get in one or two a year, but I've been blazing through them lately. Surprisingly, most have been better than average… though Killzone isn't among them. The iconic glowing goggles on the cover caught my attention, but once inside my PlayStation 2, everything else lost it.
Excerpt: Killzone was supposed to be SonyÃ¢â‚¬â„¢s answer to Halo, the behemoth of a FPS that has caused a wave of excitement with its new sequel. ItÃ¢â‚¬â„¢s obvious now that Sony felt at risk of loosing a chunk of the FPS fanbase, which had been predominately a PC/Xbox group to begin with. Killzone was supposed to change all of that. Did it?
Excerpt: With all the hype this year surrounding the release of that other science fiction shooter on that other system, it’s not too surprising that Sony tried to steal a little of that game’s thunder with a sci-fi shooter of its own. Well Killzone is no Halo killer because it has few problems of its own beyond the noise surrounding its Xbox nemesis, but it does have its good points that make it worth a look by PlayStation 2 shooter fans.
Excerpt: There has been a lot of hype built-up around Guerilla Games' first-person shooter titled Killzone . Unfortunately for it, this is one of those times when a decent game will seem far worse than it is because it fails to live up to the “hype machine.” While a good game in its own right, Killzone simply won’t compete with other FPS's releasing such as Halo 2 and Half-life 2 . Graphics are Killzone ’s strongest point.
Excerpt: Killzone is Sony's first attempt at bringing a FPS to the PlayStation 2. There is clearly a gap in the console's market for a good game in this genre; bar the TimeSplitters series, there has been nothing of note, and certainly nothing that can compete with Microsoft's big-hitting Halo franchise. When the first screen leaked onto the net at around the same time as an official magazine claimed to have played a "Halo Killer", Killzone was thrown into the limelight.
Excerpt: This was to be Sony’s second coming – well, of 2004, at least. With Grand Theft Auto: San Andreas well and truly released, the PC and “other” consoles getting their own top-notch FPS titles and Xmas being around the corner, Sony had to come up with something to retain the limelight. Killzone , from Guerilla Games, is an FPS set on the colony of Vecta, in the near future.
Excerpt: It is the future, and mankind has learned nothing from its past mistakes and misdemeanours. For many years, a successful habitation programme has resulted in several planets - the colony of Vekta included - now occupied by humans. Whilst the majority has formed the ISA, the Helghast - a separatist faction of no good-niks - have distanced themselves, and are secretly planning all-out war. It is the future, albeit with eerie echoes of the present.
Excerpt: KillZone has was supposed to be the Playstation 2’s Halo-killer. A lot of anticipation surrounded KillZone, and the game sported quite an impressive marketing campaign. However, the game that was delivered was far from what was promised.