Excerpt: The third-person shooter genre is one that garnered little to no attention last-generation. This generation we have seen such titles as Freedom Fighters, Metal Gear Solid 2: Sons of Liberty, Splinter Cell, and now, kill.switch. While I donÃ¢â‚¬â„¢t have much of a genre preference, the third person shooter genre has consumed a lot of my gaming time this generation, probably about 10% of it.
Excerpt: Introducing new mechanics to a genre is always a good thing. Building your entire game around it isn't. Sure you want to throw in as much as possible, but at the same time you want to balance it with something else. This is the Achille's Heel of kill.switch -- a good mechanic and nothing else. kill.switch does a great job of establishing atmosphere. Backgrounds look good and set the tone for the level.
Conclusion: The PC version of kill.switch offers better graphics and a smoother experience (in terms of frame rate) but unfortunately the subtitles have been removed and this outweighs the other advantages.
Excerpt: In Kill.Switch, you will take on the role of a highly skilled military operative with a dark agenda. Your initial missions will take you to global 'hotspots' such as the Middle East, the Caspian Sea region, and North Korea. As the story unfolds, more will be revealed about who you are, and exactly why you are undertaking the types of missions assigned to you.
Conclusion: THE VERDICT: Make it longer, provide more situations where you could take advantage of the realistic human AI, and give me a more accurate sight (so when I shoot where the cursor is, the bullets always go there), and Kill.Switch turns into a gem. As it stands, it's a good game that has better-than-average gameplay, some sharp visuals, fantastic sound, and a whole lot of bad guys to take care of.
Excerpt: Namco's duck-and-cover-heavy shooter manages some innovation and a decent story, but can the house that Dead to Rights built learn from their rookie mistakes? Enhanced soldiers are all the rage these days. It seems it's not enough anymore for a grunt's five o'clock shadow and harsh language to be their biggest weapons, no, it takes nanomachines and neural implants to get the job done in times like these.