Reviews and Problems with Kengo: Master of Bushido
Showing 1-5 of 5
Good and yet....not so good...
29 January 2002
Summary: This game is remarkably like watching Iaido kata being done between two people in a ring. The keys of timing, position, and changing "sen" (the line of attack) rapidly are brought out in full force, yet are transparent to the casual player. These subtleties are chilling and amazing when you play. The movement of your characters is just like watching two sparring Kendo combatants battling. There's sidestepping and charging, backpedaling and slashing, etc.
Summary: This game is cool for those of you who like fighting games. The graphics are great and the blood is awsome. Other than that this game can get dull verry quickly. I bought it and exchanged it for another, it is a rental.
Summary: As fighting games go, this is all well and fine. It's got a nice fighting system with a variety of moves with a very simple layout. One button for attack, how's that for simple? However, you are able to customize your combos, of which you can store four different kinds, so you can truly create your own unique character with the fighting style *you* really like. You can combine moves from a variety of dojos making for a vast selection of custom combos to create.
Excerpt: I first became aware of this game while browsing in the shop (Not a good sign, as quality games tend to generate some hype and gather fans on the internet. Kengo obviously hasn't if this is the first opinion). The samurai-style sword fighting concept and its apparent attempt at realism interested me. After reading a few mixed reviews elsewhere on the Internet, I decided to give it a try as it was comparatively cheap and I had some vouchers to spend.