Excerpt: I could not figure out the point of Kengo. It seems to lack any sign of enjoyment, which pretty much ruins the whole game. It's supposed to be a game that is true to the Japanese samurai culture, forgetting that the point of a game is to have fun. You choose fighters to battle with your swords, not that I could tell any difference between any of them. Fights are usually quick, since you die in 1 or 2 hits. This is annoying, not fun.
Excerpt: Ever since I saw my first Akira Kurosawa film, medieval Japan immediately interested me. Before seeing Seven Samurai the only thing I knew about samurai was what I gathered from the Samurai Pizza Cats cartoon. You wouldn’t believe how inaccurate that cartoon was! Real samurai didn’t loaf around eating pizzas or dressing like Power Rangers; they did what their masters ordered them to.
Excerpt: Kengo: Masters of Bushido is the first next-generation development from Light Weight studios, the development house most known for its Bushido Blade games. The development team is no longer affiliated with Square, the publisher and owner of the Bushido Blade license, and Kengo isn't an official entry into the Bushido Blade series.
Excerpt: Que les fans de Bushido Blade se réjouissent, Light Weight, le studio prodige, nous refait le coup des combats de samouraïs dans un Japon médiéval. On prend les mêmes et on recommence ? Pas tout à fait, lisez la suite.
Conclusion: Les fans de Bushido Blade et de la culture japonaise apprécieront forcément Kengo, ils ne resteront pas insensibles à son excellente ambiance de samouraï . En revanche, les fans de combat bourrin seront très déroutés par son aspect simulation volontairement marqué. Lightweight a beau avoir simplifié le principe des combats emprunté à Bushido Blade, il n'empêche que Kengo n'est pas accessible à tout le monde.