Summary: I've never done acid, or any other drugs. In fact, I get annoyed when people look at something beyond the standard range of creative and their first thought is "I wonder what drugs they were on?" However, after playing this game I think I think I may have to revise my opinions on the matter.
Summary: This game is the best! It's so simple, but really really REALLY addicting, and it's hard to beat. I'm 14 and I LOVE it to DEATH! It's a great game for all ages, actually; smaller kids have fun with in, big kids can actually beat it.
Summary: Everything about this game can be summed up in two words: Off Kilter. The concept is off kilter. The gameplay is off kilter. And the intro sequence is most definitely off kilter. But all of that is a part of the charm of this game.
Summary: Katamari Damacy is a good example of what's called a "Japanese niche game," a game that's designed very specifically with the unique Japanese sensibility in mind; but to create such a game that doesn't lose anything in translation to English takes an extraordinary amount of talent.
Summary: I really enjoy this game - quite a departure from the run of the mill shooter or action game. Colorful, funny, intuitive, a bit crazy, and with captivating music. How come American companies don't make games this imaginative?
Summary: Whoever decided of developing this game, I give them my thanks. I never thought in a million years that rolling around a ball that collects junk would ever be so fun or would demand so much thinking. Then there is the fantastic quirky music and strange cinema scenes.
Summary: You roll a sticky ball around, picking things up as you go, making the ball bigger. From paperclips to books to cars to buildings. There's loads of content, levels, stuff to unlock, variations to the standard gameplay.