Summary: The beginning of this game is great. By the middle it gets real boring and very repetitive. The missions for Krew are fun...but there is one mission where you have to collect money for him. That one is harder than any mission in the game. There is one more thing about the game. All the rage over this Jet-Board is really getting to me. I thought that once you beat the first arena challenge that you get the board. WRONG.
Summary: I really, really wanted to like this game. I got a good ways into the game, with much teeth grinding, but finally ended up trading it in. The thing is, you need the reflexes of a god to get anywhere in the game. The rolling long jump is a good example of this. If you have to perform this move within an extremely short period of time, and you don't pull it off perfectly, you're screwed. I also found the hover bikes to be nearly impossible to control.
Summary: Jak and Daxter return in this sequel to "The Precusor Legacy." Jak II takes a departure from the original platform collectathon by providing a more open mission structure. Set in a futuristic city, Jak can now ride hover vehicles through the vast metropolis in order to complete various missions. These can range from races to platfrom sections. Similar to GTA III, Jak can hijack any vehicle flying around the city. This is where the problems start.
Summary: Jak 1 was a fantastic game. Why then have Naughty Dog chucked originality out of the window and decided to plunder 'Vice City' for ideas ? Why the tedious emphasis on zooming around on the hovercar things? It's also very difficult in places - Has anyone actually got past the bit with the gem and the seemingly constant flow of red guards ??? I had great hopes for this but have been sorely disappointed.
Summary: When I saw that Jak 2 was being released, I was really looking forward to it as I really liked Jak 1. I'm sorry to say that I am really disappointed with Jak 2. I find some of the missions really hard and when you do lose a life it takes you so far back it leaves you feeling that you can't be bothered to try again because it was such hard work to get to where you were the first time.
Summary: What have Naughty Dog done to poor Jak and Daxter? In Jak II they've unfortunately you’ve taken out everything that made the original so much fun to play. Technically, the game is just as wonderful as the original. Smooth and detailed graphics, no loading screens, top notch animation. It's a shame that the game itself is a bit of a let down. Firstly, much of the game is spent driving around the main city in hover cars, which sounds like fun - but isn't.
Summary: I bought "Jak II - Renegade" about a week ago and is now approximately half-way through the game. And what at bore! It almost exclusively consists of time-trial after time trial after time trial. At the beginning I thought that it might be an early stage of the game just to get through and the game would consist of more, and better over time. But no - as soon as you have completed one trial, a new begins.
Summary: The success of 'the Precursor Legacy' was due to the stunning visuals and the sense that the character could move at will through the different worlds. The gameplay was easy enough that the story kept moving no matter the age of the player. The latest installment has little of the originals magic. The enviroments are finely detailed yet dark and interaction with peripheral characters and the enviroments in general, is limited.