Summary: Parents need to know that though there is nothing explicit in this game (no blood and guts, etc.), the dark mood marks this for mature players. The music is somber, the hero is damaged, and he can draw darkness out of enemies to use as a weapon.
Excerpt: I don't think many people realize the long reaching influences of the original Jak and Daxter . Although it appears to be a simple platformer, the game not only allowed developers (and gamers) to see the true power of the PS2, but it also introduced gameplay elements that have become staples in many newer games.
Excerpt: No longer is Jak a happy-go-lucky plucky kid. In Jak II , he's meaner, tougher, darker, and so are the surroundings, in the sequel to the popular Jak and Daxter . If you were a good enough adventurer, you found all 100 of the Precursor power cells in the first game (actually, 101 of them). Well, if you did, Jak and friends discover a massive door that, when opened...did absolutely nothing. The game ends and credits roll.
Excerpt: A darker world requires a darker Jak and, more importantly, it gives Naughty Dog a good excuse to break out the big guns…literally. Head bopping and Daxter-slapping enemies may have cut it on Misty Island but sometimes you need to chew bubblegum and kick ass… and there isn’t any room for sickly sweet bubblegum in
Excerpt: I do believe I am about to piss a few people off. This is because I do not like Jak II . The original Jak & Daxter was a platformer, much like any other. It did not offend me, unlike many 3D platformers of the previous console era; it had a manageable camera and recognizable goals. If it seemed a bit random and unfocused, if its objectives were frequently the kind of thing you only found out about after the fact, then these were forgiveable things.
Excerpt: The game picks up after the events of the first. Jak, Daxter, and company have returned home with the giant Precursor artifact found at the end of J&D, and are attempting to activate it. However, once activated, all present company find themselves in a distant future, in which the world has changed vastly from the present, so much so that it is nearly unrecognizable.
Excerpt: Positively speaking, there are probably two major ways to look at Jak II. One is as Naughty Dog intended, as a mature, story-driven platformer that tries to push new ground in a genre that until now was dominated by cutesy characters and laundry lists of fetch quests for items upon items.
Conclusion: Ce Jak 2 est un grand cru, pas parfait mais qui comblera les amateurs du premier épisode et même ceux qui l'avaient raté. Reste à voir si la concurrence avec Beyond Good & Evil et Prince of Persia ne lui porte pas trop préjudice...
Pros: Univers attachant et personnages charismatiques, Level design exemplaire, Jouabilité au poil
Cons: Les aller-retours incessants en ville, Les décors sont trop industriels