Excerpt: No longer is Jak a happy-go-lucky plucky kid. In Jak II , he's meaner, tougher, darker, and so are the surroundings, in the sequel to the popular Jak and Daxter . If you were a good enough adventurer, you found all 100 of the Precursor power cells in the first game (actually, 101 of them). Well, if you did, Jak and friends discover a massive door that, when opened...did absolutely nothing. The game ends and credits roll.
Excerpt: I don't think many people realize the long reaching influences of the original Jak and Daxter . Although it appears to be a simple platformer, the game not only allowed developers (and gamers) to see the true power of the PS2, but it also introduced gameplay elements that have become staples in many newer games.
Excerpt: I do believe I am about to piss a few people off. This is because I do not like Jak II . The original Jak & Daxter was a platformer, much like any other. It did not offend me, unlike many 3D platformers of the previous console era; it had a manageable camera and recognizable goals. If it seemed a bit random and unfocused, if its objectives were frequently the kind of thing you only found out about after the fact, then these were forgiveable things.
Excerpt: A darker world requires a darker Jak and, more importantly, it gives Naughty Dog a good excuse to break out the big guns…literally. Head bopping and Daxter-slapping enemies may have cut it on Misty Island but sometimes you need to chew bubblegum and kick ass… and there isn’t any room for sickly sweet bubblegum in
Excerpt: The game picks up after the events of the first. Jak, Daxter, and company have returned home with the giant Precursor artifact found at the end of J&D, and are attempting to activate it. However, once activated, all present company find themselves in a distant future, in which the world has changed vastly from the present, so much so that it is nearly unrecognizable.
Excerpt: Positively speaking, there are probably two major ways to look at Jak II. One is as Naughty Dog intended, as a mature, story-driven platformer that tries to push new ground in a genre that until now was dominated by cutesy characters and laundry lists of fetch quests for items upon items.
Excerpt: On a souvent comparé Jak And Daxter à un dessin animé de Walt Disney. Pour ce second épisode, la comparaison tient toujours la route. Dans un cas comme dans l'autre, ce que l'on gagne en technique, on le perd en magie et en féérie...
Summary: SEGA Rally est l’héritier d’une longue lignée de jeux de courses arcades réalisés par la firme au hérisson bleu. Depuis Super Monaco GP sur Mega Drive, en passant par Daytona USA sur Saturn et Dreamcast et F-Zero GX sur Game Cube, SEGA n’a jamais renié l’orientation résolument arcade de ses racing games, à de rares exceptions près (SEGA GT, F355 Challenge).
Pros: La réalisation exemplaire et colorée qui en met plein la vue, La déformation du terrain, La difficulté old school assurant une gigantesque durée de vie
Cons: Seulement 6 voitures en course, Pas de déformation des véhicules, Trop exigeant pour la plupart des joueurs