Reviews and Problems with Jak and Daxter: The Precursor Legacy
Showing 1-10 of 27
16 November 2005
Conclusion: THE VERDICT: Beware of The Space-Chickens garnered over $300,000, which isn't bad for the swinging 60's. Whilst we'd love to make a sequel we've found more earning potential in the adult entertainment industry. That's right - with careful scene selection and clever editing we can fulfil all of our childish desires. Do you hear us Peter Molyneux? Release The Porn Movies!
Excerpt: Very nice actually. The entire game looks like a cartoon, mostly due to the colors. The characters are beautifully animated, and the lip-syncing is acceptable. Story Nothing of note. Jak disobeys the village elder and decides to go to a dangerous island. When there, his friend Daxter falls into a pool of Dark Eco and transforms into a cross between a weasel and an otter.
Conclusion: The Movies takes place over 100 years (1900-2010) and will have 2000 unique scenes and plenty of subcategories to choice from (Fighting, Running and more). I hope you're good at writing scripts, because there will be an scriptwriting phase in-game too. Gamers will need to build the foundation of their movies. Yes, you will need to worry about making bad movies, because people will not buy tickets for sub par films.
Excerpt: Jak and Daxter: The Precursor Legacy uses an impressive graphics engine that will surprise you more and more as you play the game. At first, the whole setting looks straight out of the original Crash Bandicoot , islander theme and all. But then you notice an island over the ocean. And then you notice something spinning in mid-air a good mile or so away. And then, later on, you actually get there in the game, and you look back and see the hut that you started in.
Jak and Daxter: The Precursor Legacy – Second Opinion
22 December 2003
Excerpt: Ah, Jak and Daxter . I have a solid appreciation and more than a handful of fond memories for this disc. Mike and I are nearly in perfect agreement on the title, which is no surprise, really. It's something of a running joke that you could switch his name for mine (or mine for his) on our reviews and we'd likely not notice. Surprisingly, there is one area where we break ranks, though: the game's camera system.
Excerpt: One of cinema's oldest subgenres is the buddy flick--a film wherein there are not one, but two main characters. From Laurel and Hardy, Abbott and Costello, Hope and Crosby, and through to the dynamic duos of today like Murtaugh and Riggs from the Lethal Weapon films or the late Chris Farley and David Spade, the buddy flick is a Hollywood staple.
Excerpt: Notice I did say this game was evolutionary not revolutionary. It would be hard to say that spinning around to kill enemies and collecting items (in this case, power cells) in a 3-D adventure is ground breaking. However, J&D’s realm is set up just like a world, not simply a collection of levels. It has a feel and look that no other platform/adventure game has ever really achieved.
Excerpt: In the course of reversing Daxter's untimely ottselization, you'll trek across beaches, jungles, mountains, volcanoes, and more while unlocking the secrets of the Precursors and their ancient Eco-powered technology.
Excerpt: One of the biggest problems with having a library as strong as the PlayStation 2's is that there are so many good games that truly great ones don't get the same chance to shine as they would if released into a market where their competition wasn't nearly as fierce or the number of titles released around the same period weren't so numerous.