Reviews and Problems with Jak and Daxter: The Precursor Legacy
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Jak and Daxter: The Precursor Legacy review (PS2)
30 March 2015
Excerpt: Introduction: Ever since Crash Bandicoot's debut on the original playstation, the 3D-platformer genre has been wildly popular. The genre has always been infamous for it's fun-filled, addictive and simplistic gameplay which is easy to pick up, but hard to put down.
Excerpt: So I know what you all are thinking, another platform game?! Well think again - while Jak and Daxter is not going to completely revolutionize the genre, it is definitely making its way to perfecting it.
Conclusion: The Movies takes place over 100 years (1900-2010) and will have 2000 unique scenes and plenty of subcategories to choice from (Fighting, Running and more). I hope you're good at writing scripts, because there will be an scriptwriting phase in-game too.
Excerpt: Very nice actually. The entire game looks like a cartoon, mostly due to the colors. The characters are beautifully animated, and the lip-syncing is acceptable. Story Nothing of note. Jak disobeys the village elder and decides to go to a dangerous island.
Excerpt: Jak and Daxter: The Precursor Legacy uses an impressive graphics engine that will surprise you more and more as you play the game. At first, the whole setting looks straight out of the original Crash Bandicoot , islander theme and all. But then you notice an island over the ocean.
Excerpt: Notice I did say this game was evolutionary not revolutionary. It would be hard to say that spinning around to kill enemies and collecting items (in this case, power cells) in a 3-D adventure is ground breaking. However, J&D’s realm is set up just like a world, not simply a collection of levels.
Excerpt: One of cinema's oldest subgenres is the buddy flick--a film wherein there are not one, but two main characters. From Laurel and Hardy, Abbott and Costello, Hope and Crosby, and through to the dynamic duos of today like Murtaugh and Riggs from the Lethal Weapon films or the late Chris Farley and...
Excerpt: Ever since I played Banjo-Kazooie for the Nintendo 64, I've been longing for a really good 3D platformer. That game seemed to have everything--excellent gameplay, fitting music, good characters, lots of humor, and replay value up the yin-yang.