Summary: This game is an expiriance that brings gaming to whole nother emotional and deep level. Its games like these that give me hope that video games arent just about blood, killing, shooting, violence, and pontlessness (like some titles that are out in the present day), but an emotional journey and masterpiece(that could be considered art) that challenges not only your mind but the very way you see life.
Summary: There are many people that don’t care if a game is artful, or that it represents something greater than light entertainment. For anyone that doesn’t care about these things, they won’t care about Ico. Ico is a masterfully orchestrated work of art. It’s a concise and mesmerizing adventure filled with haunting visuals and spectacular puzzles. And at it’s heart, Ico is a tender story of innocent love and courage.
Conclusion: Well, you bring up a good point. I can sum it up with, "What is the very definition of gameplay?" If it’s pushing buttons and seeing something happen on screen, then you can say that. But it also be considered the experience that you have. You may not even have to push a button. Think of SOTC. Merely riding the horse around the colossus was amazing enough to say I had a good time.
Conclusion: i was definitely one of those who didnt notice it and should have when it was first released. i picked it up in a bargain bin a couple years later and a college roommate actually played through it before i got around to it. you are right that the combat blows, but it actually adds to the experience in my opinion since ico is a boy who wasnt raised as a warrior (as far as we know) so if he was an expert swordsman it wouldnt really make sense.
Conclusion: Very good comments, Pat. Good analysis of the theme of the game, concerning the issue of playing on archetypes. I will say, though, that SOTC had enough gameplay to say it wasn’t lacking in that department. It might have not been brimming to the top with features, but the sheer exhilaration while fighting those Colossi was enough for me.
Conclusion: sotc was definitely better than ico in gameplay, but as you say (or imply) it was more about exhilaration and the experience than the gameplay itself. so maybe lacking is the wrong word, but the gameplay was not really the reason to play that.
Conclusion: There’s a scene at the end of Ico in which the whole game has its "ah hah" moment, when the whole experience comes together and you realize just how far storytelling and emotion in gaming has to go, if such a game can be so potent with saying so very little.