Summary: I'll admit it. I didn't think I
was going to enjoy this game. When I first heard about it, I thought-
"Eh, just a puzzle game." Then I loaded the game up and was completely
blown away. The graphics are exquisite, the gameplay is simple yet fun.
The characters have enough personality to get you attached and the ending
will not disappoint. This is an excellent game and a great addition to
Pros: Excellent puzzles, graphics to drool over.
Cons: A paper-thin story, no replayability factor.
Excerpt: ICO is a game that received massive attention from the gaming media as well as those who are truly passionate about games. Unfortunately titles like ICO aren’t welcomed by the more casual player (it doesn’t feature guns, breasts, vulgar language or exhausts), so the attention it received did not translate into massive sales. This is a tragedy for what is one of the PS2’s most well crafted and beautiful games.
Excerpt: Videogames as art is a debate that has been brought up many times, with varying results. Some say that bringing artistry into video games can deny their primary function as entertainment, while others argue that video games must evolve as an art form to be taken more seriously as a medium in general. Ico often stands at the forefront of this debate, and is a great example of how an artistically mindful design does not preclude a game from being extremely fun as well.
Excerpt: In some regards, Ico is the antithesis of most macho console games. There’s little in the way of narration aside from a couple cutscenes, but the mysterious plot is one of the most intriguing aspects of Ico . There are no health bars and the simplistic combat often has the young protagonist armed with only a wooden plank. There aren’t any bosses aside from the final enemy, but there is plenty of hand-holding and puzzles.
Excerpt: Everyone knows ICO. It is the game held above all others by the gaming press and public as the ultimate neglected classic, a game which - they say - broke new ground, delivered an incredible and deeply emotional experience and, tragically, was all but ignored at retail. Its situation was hardly helped by Sony Europe's decision to release the game on a very limited run, convinced that it would not sell, and thereby condemning it to the very fate that the publisher feared.
Excerpt: There are games, and there is art. Are the two fated to be mutually exclusive? Personally, I'd say the answer is no. There are some who would disagree with me, but I think that any case I'd make is strengthened by games that come along and really question and explore what the definition of a "videogame" is. I like things that aren't afraid to be a little different and create an identity all their own. That's exactly what ICO is..
Excerpt: ICO is, without a doubt, one of the most gorgeous games I've seen on the PS2, if not the most beautiful. This doesn't come from a polygon count of either the environment or the characters--undoubtedly, Final Fantasy X sports more in both categories--but from the sheer artistry of the title, the way that the world of ICO is so like the real world.
Excerpt: The opening cinema shows a young boy named Ico, with horns growing from the side of his head, on horseback being led through the forest by a group of faceless soldiers. They eventually come to an immense, decaying fortress that lies upon the sea, and the lad is brought inside. One of the soldiers finally speaks to the boy and apologizes for what they are about to do, but, he explains, "It's for the good of the village.