Excerpt: The platform genre is one that is undergoing a little bit of a renaissance of late on the old PS2, with the likes of Jak II: Renegade , Ratchet and Clank II and a fair few other sequels coming along to save the bacon of the gamer that demands that precision jumping action. I-Ninja ’s developers Argonaut are a company that have been having a bit of a tumultuous time recently, so I was hoping that their idea of fun was the same as mine for more than one reason.
Excerpt: Ninja games have come thus far: 3D graphics, full stealth-combat and stealth oriented missions, and a wide new range of abilities and possibilities. I-Ninja sets a new funny/true meaning for ninjas, by doing outrageous stunts and feats, such as: take control of a giant robot and box, or grind on rails with sandals.
Conclusion: THE VERDICT: While Insomniac and Naughty Dog are attempting to move towards more non-linear, adventure-style platform titles, Argonaut have done the exact opposite, creating an unabashedly linear title that is above all else, a lot of fun to play. A worthwhile addition to most any gamer's library.
Conclusion: If you've examined the screens then you'll already know that I-Ninja doesn't look special, but what it does have is a level of playability that few other platformers have achieved of late. Varied pacing and gameplay, precise control and (for once in a 3D platform game) a camera that doesn't screw you over makes the less than cutting edge visuals insignificant - I-Ninja is an excellent little game with a perfect learning curve that will test you regardless of your gaming...
Pros: I-Ninja just plays, darned well., Addictive as heck., Loads of different game styles should be awful but aren't., Strangely satisfying sword fights.
Cons: Uninspiring graphics., Nutty and superfluous story., I-Ninja is about as original and creative as a Westlife single., Annoying cut scenes and a painfully long sub-boss battle with Malakai.
Summary: I-Ninja is a game that fails to live up to expectations. Certainly a sequel could create a buzz but I feel that this game is missing that something special and will get lost in the crowded platform market.
Summary: Obwohl die meisten Ideen von I-Ninja bei bekannten Genre-Grössen wie ’Zelda’, ’Sonic’ oder ’Monkey Ball’ geklaut wurden, verband und verfeinerte Entwickler Argonaut die vielen Einzelteile zu einem gelungenen Ganzen. Schade nur, geht dem Spiel zu schnell die anfängliche Schwemme an Abwechslung und Ideenreichtum aus.
Conclusion: Vad I-Ninja har, som så många andra spel idag saknar, är ren och skär spelglädje. Mantrat "bara en bana till..." har fått mig att stanna uppe de senaste nätterna, och jag minns inte att jag haft såhär kul åt ett spel sedan Jak & Daxter: The Precursor Legacy. Om du suktar efter skön bandesign fyllda av plattformar som väntar på att bli utmanade, så behöver du inte leta längre.