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I-Ninja
6.5 out of 10

I-Ninja

The four levels in the I-Ninja demo all feature their own distin Read more

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Reviews and Problems with I-Ninja

Showing 1-10 of 16
Overall 9
8.5

I-Ninja

ztgd.com
25 January 2011
  • Excerpt: Only a Ninja can defeat a Ninja-what’s a Ninja??? My favorite quote from my favorite […]
  • Pros: No Info Available
  • Cons: No Info Available
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Overall 8
8.0

Expert Review

RewiredMind.com
15 June 2005
  • Excerpt: The platform genre is one that is undergoing a little bit of a renaissance of late on the old PS2, with the likes of Jak II: Renegade , Ratchet and Clank II and a fair few other sequels coming along to save the bacon of the gamer that demands that precision jumping action.
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Overall 8
7.8
Gameplay 9
8.5
Graphics 8
7.5
Sound 7
7.0

I-Ninja

GamersHell.com
1 February 2004
  • Excerpt: Ninja games have come thus far: 3D graphics, full stealth-combat and stealth oriented missions, and a wide new range of abilities and possibilities. I-Ninja sets a new funny/true meaning for ninjas, by doing outrageous stunts and feats, such as: take control of a giant robot and box, or grind on...
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Overall 7
7.2

Expert Review

GamingNexus
4 December 2003
  • Summary: Admit it, there’s something intriguing about rooting for the little guy. It’s the reason why you rooted for the Marlins in the World Series, the reason why the NBA’s Earl Boykins is so damn entertaining and the same reason that gives us hope in our own endeavors.
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Overall 8
7.8
Gameplay 8
8.0
Graphics 8
7.5
Sound 7
7.0

Expert Review

Kikizo
18 February 2003
  • Conclusion: THE VERDICT: While Insomniac and Naughty Dog are attempting to move towards more non-linear, adventure-style platform titles, Argonaut have done the exact opposite, creating an unabashedly linear title that is above all else, a lot of fun to play. A worthwhile addition to most any gamer's library.
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Overall 8
8.0

I-Ninja

Gamecell
7 May 2005
  • Conclusion: If you've examined the screens then you'll already know that I-Ninja doesn't look special, but what it does have is a level of playability that few other platformers have achieved of late.
  • Pros: I-Ninja just plays, darned well., Addictive as heck., Loads of different game styles should be awful but aren't., Strangely satisfying sword fights.
  • Cons: Uninspiring graphics., Nutty and superfluous story., I-Ninja is about as original and creative as a Westlife single., Annoying cut scenes and a painfully long sub-boss battle with Malakai.
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Overall 7
7.3
Value for money 7
6.7
Gameplay 8
7.5
Graphics 7
7.0
Sound 8
7.5

I-Ninja -

Futuregamez.net
4 March 2004
  • Summary: I-Ninja is a game that fails to live up to expectations. Certainly a sequel could create a buzz but I feel that this game is missing that something special and will get lost in the crowded platform market.
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Overall 8
8.0
Gameplay 9
9.2
Graphics 9
8.7
Sound 9
9.0
Lastability 8
8.0
Originality 8
8.2

i-Ninja Review

TVG
13 February 2004
  • Summary: Take one part Shinobi, add one part Super Monkey Ball and you've got i-Ninja...
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Overall 8
7.6
Gameplay 8
8.2
Graphics 7
6.9
Sound 8
7.5

Expert Review

ps2.2play.ch
30 October 2005
  • Summary: Obwohl die meisten Ideen von I-Ninja bei bekannten Genre-Grössen wie ’Zelda’, ’Sonic’ oder ’Monkey Ball’ geklaut wurden, verband und verfeinerte Entwickler Argonaut die vielen Einzelteile zu einem gelungenen Ganzen.
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Overall 7
7.0

I-Ninja

Gameplayer
13 August 2005
  • Conclusion: Vad I-Ninja har, som så många andra spel idag saknar, är ren och skär spelglädje. Mantrat "bara en bana till..." har fått mig att stanna uppe de senaste nätterna, och jag minns inte att jag haft såhär kul åt ett spel sedan Jak & Daxter: The Precursor Legacy.
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