Excerpt: If you are looking for the perfect blend of action and all-out platformer gaming, then I-Ninja is just the game you are looking for. From the standard platformer-style levels that will have you running up walls and jumping across trenches to the high speed, no-hold barred hacking and slashing, there is never a dull moment in this game. Each level (linear as they may be) is full of rich colors and textures with plenty of attention to detail.
Excerpt: The platform genre is one that is undergoing a little bit of a renaissance of late on the old PS2, with the likes of Jak II: Renegade , Ratchet and Clank II and a fair few other sequels coming along to save the bacon of the gamer that demands that precision jumping action. I-Ninja ’s developers Argonaut are a company that have been having a bit of a tumultuous time recently, so I was hoping that their idea of fun was the same as mine for more than one reason.
Excerpt: By Gary Kearney Every now and then we as gamers need to take a step back and ask ourselves why did we get into gaming? Hopefully most of us answer to have fun, as opposed to saying something like “The Army won’t take me and I need to keep my aim sharp for the revolution.” Those in the latter group scare me.
Excerpt: Namco is in search of a platforming mascot that will compete with rival companiesÃ¢â‚¬â„¢ mascots, such as Sonic, Mario, Crash, Jak and Daxter, Ratchet and Clank, etc. Their attempt at making long-time arcade favorite, Pac-Man a platforming legend failed, but was honorable in its own way nonetheless. Namco, in search of their new mascot, came up with I-Ninja, a ninja out to save the world from Master O-Dor.
Excerpt: I-Ninja is another in what is quickly becoming a long line of hybrid games. Take a lot of Sonic, add a smidgen of Super Monkey Ball, give it a shake and you’ll have a good idea of what I-Ninja entails. Not a bad mix if the truth be told, but as with all mixed selections there are always the ones you don’t like, that get left until last. What begins as a merry melange of missions begins to grate on your nerves. Our protagonist is Ninja, an angry, untrained rookie.
Excerpt: Ninja games have come thus far: 3D graphics, full stealth-combat and stealth oriented missions, and a wide new range of abilities and possibilities. I-Ninja sets a new funny/true meaning for ninjas, by doing outrageous stunts and feats, such as: take control of a giant robot and box, or grind on rails with sandals.
Excerpt: I'm not sure that it's just by nature of the fact that I'm getting older or if it's the literally thousands upon thousands of games I touch every year, but it's becoming harder and harder to keep my interest in games until the end. This wouldn't be a problem if it weren't for that fact that it's policy for PSX2.com staff to play a game all the way through (or close to it if time doesn't allow), since movie reviewers wouldn't (or shouldn't) just up and leave halfway or...
Conclusion: THE VERDICT: While Insomniac and Naughty Dog are attempting to move towards more non-linear, adventure-style platform titles, Argonaut have done the exact opposite, creating an unabashedly linear title that is above all else, a lot of fun to play. A worthwhile addition to most any gamer's library.