Reviews and Problems with Hunter: The Reckoning Wayward
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Hunter: The Reckoning—Wayward – Review
3 April 2004
Excerpt: If I've learned one thing in my five-plus years as a film and game critic, it's that a lot of us are way too serious. It's an occupational hazard—the very term "critic" comes pre-loaded with a lot of negative baggage and expectations. The critic is supposed to be hard on things, to nitpick, to find the flaws, and to generally point out every little imperfection they can find.
Excerpt: Hunter: The Reckoning Wayward is a Baldur's Gate -style action game for the PlayStation 2. Wayward is actually a sequel to the original Hunter: The Reckoning that was released for the Xbox and GameCube. Players will once again take on the role of the "Hunters" from the original game and battle their way through the evil that inhabits Ashcroft.
Excerpt: When I first popped in this new PS2 Hunter , I was sure that I would be disappointed with the quality of the graphics (compared to the old Xbox game). To my surprise, however, everything in the game looked gorgeous. Not only do the characters stand out, but the environments, the cut scenes, and the special FX all took to my eye. In the sound department, Hunter the Reckoning: Wayward delivers the mood of the first game. Some will say that it's the 'same old, same old'...
Excerpt: A while ago, when the first Hunter game came exclusively to the Xbox, a lot of people such as myself were disappointed because of this. Then the company finally listened to the people, and made a PS2 exclusive version; with new characters, a new interface, new levels, and new guns. I was very happy to get my hands on this release, for I have waited for a long time for a game like this.
Excerpt: Once upon a time, a simple hack and slash game could reel in the masses like crazy. Mention something like Gauntlet - an endless sea of enemies to button mash through until there is blissful calm for a few seconds -- to an old school gamer, and watch their face light up and glaze over as they slowly trip down memory lane to a time when you didn't need a story or complex characters or fancy graphics to have fun in an arcade.
Conclusion: One cool thing about HRW is the hub-system. The hub-system is set up in a hotel room and a police station. The hub features different categories such as Easter Eggs, trophies, level selection, etc. A welcome addition is the option of allowing the user to select which level they wish to undertake rather than having the game dictate this option. There are two modes of play: single player and a two-player cooperative mode.
Excerpt: Hunter: The Reckoning started its video game career on the Xbox and GameCube last year. The game, based on a pen-and-paper game by White Wolf, played as a sort of modern-day take on the Gauntlet formula, and it did a good job by including four-player support and a mess of enemies. Hunter: The Reckoning Wayward marks the first time the series has appeared on the PlayStation 2, and the game essentially picks up where the first game left off.
Excerpt: Vampires, werewolves and zombies, oh my…While that previous statement is a supernatural paraphrasing from the Wizard of Oz, it does adequately sum up last year’s cult hit, Hunter: The Reckoning. Based on the wildly successful World of Darkness Roleplaying series from White Wolf, Hunter cast players as modern day monster hunters facing off against the paranormal hordes of Ashcroft.
Excerpt: Apparu en Juin 2002 sur Xbox, Hunter The Reckoning s'était montré à la fois jouissif et très répétitif pour reprendre la conclusion de Romendil lors de son test. Et voilà qu'un peu plus d'un an après la série se voit agrémentée de nouveaux épisodes dont un sur la PS2, le monolithe noir accueillant donc ici une série toute nouvelle mais pas vraiment belle.