Excerpt: Every now and then a game comes along that is so original that it defies easy categorisation. Herdy Gerdy, developed by Tomb Raider creators Core design, is one such game. You have to make controlled jumps like a platform game; likewise you need to collect items to progress to the next areas, again like a platform game. But the actual meat of the game is much more similar to that of a puzzle game.
Excerpt: It's good to see developers finally trying something new with the platforming genre. There are only so many Super Mario 64 clones and collecting frenzies one can take. Core Design's latest project, Herdy Gerdy, steps outside the box and injects some refreshing ideas into the platforming genre. But technical limitations undermine the game's unique premise and impressive visuals to create a game that is far too frustrating to play.
Conclusion: Series after series of blood oozing violent dark titles are flooding the market at the moment, and you might miss the pleasurable amiable titles. Here is a game that uses a lot of the PS2's capabilities and upgrades the cutesy fluff game to a standard you would not have believed possible. One of the more captivating games around at the moment - as long as you stick with it and play it through to the end.
Excerpt: Will you herd Doops with a stick? Will you herd them double quick? Will you trap a Gromp with ease? Or catch floating Bleeps in the breeze? Will you be fast, and oh so sturdy To live up to Herdy Gerdy? (I sincerely apologize to Dr. Seuss for the theft and destruction of his venerated rhyme scheme.
Conclusion: On his travels through the Terra Incognita, Gerdy encounters many more species of vermin all which must be herded into some sort of pen. Each animal expresses clearly what its likes and dislikes are, for example, doops hate water, bleeps love to fly etc..With this in mind it should become clear which are the best routes in getting your critter to it's pen.