Excerpt: I think Brad's assessment of the game is generally accurate, but I cannot match his enthusiasm for Headhunter . When he claims it is the videogame equivalent of a Van Damme or Steven Segal movie, hes right. I, however, don't consider that a compliment. I agree with Brads comments about the general gameplay.
Excerpt: If someone were to ask what the "Holy Grail" of videogames might be, one likely answer would be "A perfect blending of Hollywood storytelling with the player interaction of Silicon Valley." Like the Grail itself, this goal is currently (and may always be) out of reach. Developers made several attempts over the years, meeting with varying degrees of success.
Excerpt: I'll agree with Dan in saying that Headhunter: Redemption is a better game than the original and a good example of how developers can implement improvements to produce a quality sequel. But in all fairness, the developers still haven't quite nailed it. When I first started the game, my first impulse was to take it out of my PlayStation 2 and toss it aside.
Excerpt: In Headhunter , you play as Jack Wade, a bounty hunter who wakes out of a coma with amnesia. He is hired by Angela Stern, the daughter of the recently assassinated head of the ACN, which is in charge of capturing the criminal element through the use of bounty hunters, or Headhunters. Under her employment, Jack must find out who had Angela's father killed, while at the same time finding out what caused him to lose his memory.
Pros: Good variety of action, stealth and hunting for items, Story is pretty good
Cons: Motorcycle portions feel unnecessary, Graphics seem a little less polished, Cutscenes feel dated graphically, Noticeable load times
Excerpt: Many may recognize Headhunter as being one of the last titles that was intended for release on the Dreamcast. Unfortunately, it was never released in the States on that system. Like so many other great Dreamcast games we were gypped out of in the final days of the system, Headhunter is a game that was re-coded and ported over to a competing system, in this case the PS2.
Conclusion: The story, cut-scenes and voice acting ultimately benefit from the wit of the setting but succumb to the snare of crappy clichés and illogical happenings (i.e. Jack infiltrates a terrorist seized mall to pull a friend from a 6 foot deep elevator shaft then leaves her to find her own way out). Character interactions are not believable or entertaining – and never take advantage of the futuristic backdrop.
Excerpt: Throughout the years there have been many games that you just get stuck in. Now I don't mean when a puzzle is too hard. What I mean is when you play a game and just keep doing the same thing over and over and over. This problem was mostly found on the earlier video game systems such as the Sega Genesis, Super Nintendo, and other earlier systems. But now with the incredible amount of technology, the games today are deeper and very well-rounded.