Excerpt: The fabled emotion engine remained just that, an official fable and simply a fancy title given to the processor powering your PS2. It was something that was completely blown out of proportion for reasons we cannot comprehend.
Excerpt: Haunting Ground never transcends itself. There are some good elements at work here: the graphics are strong throughout, the story is initially interesting, and Fiona's inability to fight back makes the onset of an enemy extremely tense.
Excerpt: Poor Fiona Belli. First a car crash that claimed the lives of her beloved parents, then waking up, only to find herself naked except for a flimsy sheet, locked in a dog cage. Not a great way to start a day, now is it?
Excerpt: Almost every horror survival game I can think of relies in some way on the player getting good at combat. Some like the Silent Hill series are more adventure driven, though combat is a huge part.
Excerpt: I’m not a fan of Capcom’s use of “Survival Horror.” Mainly because they are all but guaranteed to do an awful job of it. By this I mean they have no concept of terror or horror. The definition of Horror is, “An intense, painful feeling of repugnance and fear.” Capcom’s games are not scary.
Excerpt: Gothic Psycho Horror is what Capcom call Haunting Ground, Clock Tower 4 however would be far more apt. Take for instance the way players are introduced to Fiona, their soon to be tormented heroine.
Conclusion: Graphically, the game looks good. Nothing too impressive, the game still needs a bit more work in the degree of detail in the backgrounds as they don’t look impressive enough to be very scary. But it definitely looks good. This title was already released in Japan under the name of Demento.