Excerpt: I haven't yet embraced the phenomenon of the MMORPG (massively multiplayer online role-playing game) and I don't know that I will any time soon. My experience with the more primitive text-based MUDs (multi-user dungeons) has taught me that the online gaming community contains a frighteningly large number of annoying, intellectually-vacuous people.
Excerpt: I’ve saved the world from the brink of annihilation countless times in RPGS, making me wonder if originality would ever exist in any RPG plots ever again. .Hack//INFECTION, the first instalment of a four part RPG series, proves that it does. The game simulates a MMORPG (Massively multiplayer online RPG) and has you playing as Kite, a character in an online game known as The World.
Excerpt: Hack//Infection is from the awesome show .hack//sign where over 20 million people play a virtual reality game called 'The World' where servers and battle and dungeons are abundant. A place where you can be anyone you want to be or more like the person you really are.
Excerpt: .Hack//Infection is part 1 of a 4 part series revolving around the world of an online MMORPG called "The World". The game is based on a famous anime series that takes place inside this virtual RPG. The game is bascially also based in the game, and takes off on a mjor plot point in the series.
Excerpt: I heard people say it’s hard to describe the .Hack games and at first I thought, “Poppycock!” Now I have to add my voice to that group and say that it truly is hard to describe the .Hack games. They take place sometime in the near future when people are playing a game that they call The World. As such, the game takes place within a game, simulating a MMORPG experience without you actually being connected to an MMORPG.
Excerpt: .Hack// Infection (pronounced dot Hack) is one of those games that you have to play to understand. Hitting someone with the game's selling point 'an offline, online RPG' is liable to send their heads spinning with confusion. However, once you set into the world of .Hack , you're immediately thrust into a brilliant, living world - well almost.
Excerpt: There’s nothing quite like the MMORPG genre. Famous for their addictive nature and their sometimes frightening devotees, these games continue to grow in popularity each year. Stereotypes about the genre say that all you do is fight generic enemies, explore boring areas, and all the while trying to accomplish the never-ending quest of getting the best gear. Diehard fans adamantly deny this, or they at least try to. They’re usually too busy playing to do anything else.
Excerpt: The second part of an ongoing story. .Hack//Infection is only a small part of a grand marketing scheme. The net world revolves around "The World", which is an online interactive mass multiplayer role-playing game. "The World" is most comparable to games like to Phantasy Star Online, where you navigate your character around long and deep dungeons, while striving to reach the treasure at the end.
Excerpt: .hack got an aweful lot of .hype before its release. I for one, was mighty excited to get this game. However, in the end, I was left with somewhat of a bitter taste, as the game was not everything I had hoped for.
Excerpt: You know, I never could play MMORPGs for a long time. The interaction with other
players is something I love, but I really can’t do
without the satisfaction of being able to slay a big, mean final boss. It brings
the game full-circle and gives me an immensely
satisfying sense of completion.