Excerpt: Of the last five years or so, the Guitar Hero franchise has been one of the most successful franchises in the game industry, selling millions and millions of copies across all platforms. So it isn’t any real surprise that Activision is churning out more sequels to this music franchise.
Summary: Guitar Hero: Aerosmith is exactly what you think it is, a Guitar Hero game with way too much Aerosmith. If that's your cup of tea then you're probably going to get a kick out of this game, but everybody else should avoid this like the plague.
Excerpt: When Guitar Hero: Aerosmith was announced, a lot of the Guitar Hero faithful shook their heads. An entire game based around one band? And that band was Aerosmith? You can probably understand why.
Excerpt: Once upon a time there was a little-known band. They played in small venues. They practised in garages. A few people liked them. In the band were chaps going by the names of Steven Tyler, Joe Perry, Brad Whitford, Tom Hamilton and Joey Kramer. You might have heard of them. They're Aerosmith.
Excerpt: on the eight-year-old PlayStation 2, I had two very compelling reasons for doing so. Firstly, the number of PS2s shipped dwarfs that of all the next-gen consoles combined — this newest is bound to be most purchased for Sony's aging platform.
Excerpt: Believe it or not, this is already the sixth game to be released under the Guitar Hero name. You’d think that maybe we’ve reached a point of saturation here, but demand is so huge, ( Guitar Hero III outsold everything but Call of Duty 4 last year) that Activision can hire anybody to put a few songs...
Conclusion: If they made the game easier, so be it. I have no problem with that. There is a fine line between challenge and frustration that Guitar Hero 3 jumped across and ran far away from; Guitar Hero: Aerosmith took a few welcome steps back from that.