Excerpt: Of the last five years or so, the Guitar Hero franchise has been one of the most successful franchises in the game industry, selling millions and millions of copies across all platforms. So it isn’t any real surprise that Activision is churning out more sequels to this music franchise.
Excerpt: on the eight-year-old PlayStation 2, I had two very compelling reasons for doing so. Firstly, the number of PS2s shipped dwarfs that of all the next-gen consoles combined — this newest is bound to be most purchased for Sony's aging platform.
Conclusion: THE VERDICT: Of the few thousand songs in my iTunes library not one is by Aerosmith. I listened to Pump when it came out in 1989, but apart from that, my knowledge of the band is limited to what I've heard while browsing music TV or radio. Despite this, I enjoyed the band's Guitar Hero one-off.
Summary: Guitar Hero: Aerosmith is exactly what you think it is, a Guitar Hero game with way too much Aerosmith. If that's your cup of tea then you're probably going to get a kick out of this game, but everybody else should avoid this like the plague.
Excerpt: When Guitar Hero: Aerosmith was announced, a lot of the Guitar Hero faithful shook their heads. An entire game based around one band? And that band was Aerosmith? You can probably understand why.
Excerpt: Once upon a time there was a little-known band. They played in small venues. They practised in garages. A few people liked them. In the band were chaps going by the names of Steven Tyler, Joe Perry, Brad Whitford, Tom Hamilton and Joey Kramer. You might have heard of them. They're Aerosmith.