Excerpt: With the continued reuse of decade old fighting engines in the few titles still being published, it seems as though 2D fighting games are growing as stale as a box of Krispy Kreme doughnuts left out in the sun for an afternoon.
Excerpt: In such a short time, Sammy and developer Arc System Works have managed to force themselves into a genre that was tyranically monopolized by Capcom and SNK. In Guilty Gear X2 , they've managed to take a place among some of the 2D fighter greats, especially by giving gamers some beautiful high-res...
Pros: Awsome 2D graphics, Lots of modes, Great characters
Cons: Not quite "User Friendly", Poor Practice Mode
Excerpt: I’ve played quite a few fighting games throughout the years – The original Street Fighter with its now legendary sequel, and Mortal Kombat with its buckets of blood immediately come to mind. Of course, these all relied on stereotypical conventions of the fighting game.
Excerpt: Ryu from the Street Fighter series is among the most imitated videogame characters of all time. His influence on the fighting game genre is incalculable. His look established the foundation on what fighting game main characters are supposed to look like, from the tattered and torn white gi to the...
Excerpt: I knew I was going to be in for a treat when I saw that silly nun-boy Gene described jump onto her...his, yo-yo and ride it like a pair of roller skates. Is it terribly original though? That's hard to say.
Excerpt: Considering the last time anyone cared to make another 2D fighting series look really, really good was Capcom's Street Fighter III: Third Strike back in '99, Guilty Gear X2 easily takes the Best Visuals throne by force.
Excerpt: To begin with, the game offers you a healthy selection of fighters to choose from, and more than enough gameplay modes to keep you occupied for hours on end. There's the standard arcade mode, a story mode with multiple endings for each character, a mission mode, a survival mode, and a medal mode;...
Conclusion: Controlling everything on-screen is a simple affair. The control scheme picks and chooses from popular fighter series and does a good job meshing together maneuvers so it doesn’t feel clumsy or forced trying to setup combos or juggle opponents.