Excerpt: With the continued reuse of decade old fighting engines in the few titles still being published, it seems as though 2D fighting games are growing as stale as a box of Krispy Kreme doughnuts left out in the sun for an afternoon. Thankfully, the folks at Arc System Works have created a fantastic and ever-improving franchise called Guilty Gear.
Excerpt: In such a short time, Sammy and developer Arc System Works have managed to force themselves into a genre that was tyranically monopolized by Capcom and SNK. In Guilty Gear X2 , they've managed to take a place among some of the 2D fighter greats, especially by giving gamers some beautiful high-res sprites and a battle system that's fun and challenging. The story behind Guilty Gear is an odd one - the "Gears", man-made super-soldiers, have revolted against their masters.
Pros: Awsome 2D graphics, Lots of modes, Great characters
Cons: Not quite "User Friendly", Poor Practice Mode
Excerpt: Ryu from the Street Fighter series is among the most imitated videogame characters of all time. His influence on the fighting game genre is incalculable. His look established the foundation on what fighting game main characters are supposed to look like, from the tattered and torn white gi to the flowing red bandanna. Studying his character, we now understand protagonists to be stoic, mysterious and always satisfied with the fight itself, not with winning or losing.
Excerpt: I knew I was going to be in for a treat when I saw that silly nun-boy Gene described jump onto her...his, yo-yo and ride it like a pair of roller skates. Is it terribly original though? That's hard to say. For some odd reason Guilty Gear X2 reminded me a lot of DarkStalkers , a game featuring a Little Red Riding Hood look-alike who fired rockets from underneath her skirt, and a freaky looking 'bee-girl' with bug-eyes nested in her fifties home-maker hairdo.
Excerpt: Considering the last time anyone cared to make another 2D fighting series look really, really good was Capcom's Street Fighter III: Third Strike back in '99, Guilty Gear X2 easily takes the Best Visuals throne by force. Smoother sprite animation and slicker backgrounds had never been seen on the PS2 before Guilty Gear X came along, and its sequel surely continues that reign. Every slash comes out fluidly, each move an act of magnificence.
Excerpt: To begin with, the game offers you a healthy selection of fighters to choose from, and more than enough gameplay modes to keep you occupied for hours on end. There's the standard arcade mode, a story mode with multiple endings for each character, a mission mode, a survival mode, and a medal mode; not to mention the various two player scenarios you can get into.
Conclusion: Controlling everything on-screen is a simple affair. The control scheme picks and chooses from popular fighter series and does a good job meshing together maneuvers so it doesn’t feel clumsy or forced trying to setup combos or juggle opponents. The moves themselves are a mix of old standards and some very interesting attacks (just play as Faust for an exercise in the unconventional).
Excerpt: Sammy's most recent releases for the PlayStation 2 are sequels to two titles that I will admit I never played. However, in the end I am proud to say that I didn't play one of the predecessors while I wish I did play the other one. The following co-reviews will explain my decision even further: GALERIANS: ASH Galerians: Ash follows up on the PS1 title literally.