Summary: OK..You thought putting Street fighter on super turbo mode was insane right..but the only flaw was that your charecters tehn fought sloppy and graphics wer choppy.Well Guilty Gear X takes taht away,the GUilty Gear series is remarkable with hand drawn backround and charecters for the game,The combos and Destroy moves are totally insane and among still being beutaifully done.
Summary: Guilty Gear has been spectacular since the first!Enhnced graphics thansk to the Ps2 has brought out hte addrenalin pumping heavey metal and the fast pace insanely combos and destroy moves!ALONG with its beautifully hand drawn graphics,other fighting games look liek squat..
Summary: To understand Guilty Gear X, you must first have played the Samurai Showdown (Samurai Spirits in Japan) and the Capcom Versus (X-Men Vs. Street Fighter, Marvel Vs. Capcom, Etc. ) series. Guilty Gear X uses a combination of slashing with weapons as well as hand to hand combat, not very different from Samurai Showdown. Guilty Gear X also incorporates the ability to super jump (Hyper jump in Capcom Versus series) as well as mid-air dashes.
Summary: Well, only if you like 2D... But if you do, this is King (the only other one being Capcom vs. SNK 2, which is good but not great - I much prefer the first installment. And then there's Street Fighter EX 3, which is just okay). Gameplay falls somewhere between the Capcom Versus (Marvel) games and SNK's Samurai Shodown series, but it's much more responsive than the latter and less chaotic than the former.
Summary: ok, so everyone else has commented on the graphics. Yes, they are great. The gameplay, however, is what keeps me coming back. The characters are well balanced, there are a lot of moves, and the moves interact in some very interesting ways. Most of the characters have a dash, a double jump (at least one can actually fly), aerial blocks, great combos (and great combo-stoppers).
Summary: The sequel to the popular Playstation sleeper hit, Guilty Gear X delivers an original, complex 2-D fighter that will have you turning to Capcom and SNK asking why they never tried this. Armed with hi-resolution graphics, an incredibly strange cast of fighters, a tension gauge that not only controls the use of various moves but also rewards aggressiveness (so long, wallflower players!), and multiple levels of complexity from custom combos to the imfamous "isntant kill.
Summary: Anime has always fascinated me. The animation style, the stories told through the medium, the expressiveness of the characters, and the fact that most of them were more powerful than land based artillery. So naturally, when Guilty Gear and it's sequel, Guilty Gear X made their way to these shores, I jumped at the titles. They're not 3D fighting games, where everything is modeled. They're probably the best anime style fighting games out there.
Summary: I have been a devoted fan of the Guilty Gear series since it first came out on PS1. <3 My most favourable aspect of the game other than the stunning 2-d graphics, fast paced fighting and killer moves (& combos) is that it has some of the most unique and individually perfect characters that I have ever seen in a beat 'em up. - Awesome characters alongside awesome moves makes one bloody brilliant game!