Excerpt: Back in high school, I had a group of friends that was united mainly by our love of video games. Almost every weekend we would converge at one of our respective houses to hang out and play our favorites of the moment. Apart from the rare NFL Blitz or Bomberman 64 tournament, these were almost invariably fighting games. When it came to fighting games, the group was unofficially divided into two main segments: the mashers and the masters.
Excerpt: There was a time when fighting games had reached their creative limits. Gamers had grown accustomed to the different versions of Ryu, Akuma, Iori, Sub Zero, and every other popular 20 fighter ever created. There’s only so much tweaking that can be done on a fighting engine and changes made on a particular character’s gameplay. How many times could M. Bison threaten mankind and get his ass kicked? How many more King of Fighter tournaments could keep the fans entertained?
Excerpt: The main feature that adds depth to Guilty Gear X is the damage system. Unlike titles where a move will do a set amount of damage each time you perform it, GGX uses an adjustable scale. The first factor is who your opponent is. It seems that some characters are more susceptible to certain attacks than others. The damage difference can vary upwards or downwards as much as 15%, which means developing a separate attack plan for each enemy will give you a distinct advantage.
Excerpt: As any self-respecting fighting game fan would know, the 2D Fighting genre has been around for more than 15 years. Over this long period of time, it's only normal that the genre gets a fair share of clichés. The main game that is subject to being ripped off is the Street Fighter series. Ever since the first one hit the block, many companies have stolen many key elements in gameplay and character design (to name a few).
Pros: Sweet 2D visuals, Fun, fast paced gameplay, Relatively solid soundtrack, Fresh and original characters
Excerpt: Anyone who has followed (and laughed) at the fanboy wars taking place in internet chat rooms and forums may remember that around this time last year, the Anti-PS2 group argued that Sony's black box couldn't handle 2D games. Nonbelievers - feast your eyes on Guilty Gear X ! One glance of GGX's high-resolution 2D sprites will immediately send gamer's heads spinning with visions of high-res remakes of 2D classics. Castlevania? Mega Man?
Excerpt: There's no need for feeling guilty about still liking 2D fighting games in this day and age. Though the genre has seen few changes since the release of Capcom's Street Fighter II a decade ago, the fighting game remains characterized by its fast, responsive gameplay and competitive spirit--features that will never go out of style.
Excerpt: Ca fait plaisir de voir que certaines compagnies de jeux pensent encore aux amateurs de baston 2D. Depuis l'arrêt de SNK, seul Capcom occupait ce créneau avec ses séries à rallonges et ses crossovers prestigieux. Désormais, il faudra également compter sur Sammy (pas le pote de Scoubidou mais le studio de développement) qui nous offre un excellent nouveau volet de Guilty Gear.
Summary: Ohne Zweifel macht Guilty Gear X gewaltig Laune und ist als Party Game gar nicht einmal so ungeeignet; war zumindest bei einer Zockersession bei mir ein oft und gerne gespielter Titel. Dazu muss ich jedoch erwähnen, dass man schon ein gewisses Faible für 2D Beat'em Ups haben sollte, um Gefallen an Sammy's Titel zu finden.