Conclusion: Aside from the multiplayer mania of arcade and versus modes, Isuka has another noteworthy mode: GG Boost. Taking a cue from greats like Final Fight and Double Dragon, Boost mode transforms the Guilty Gear landscape into that of a side-scrolling beat-‘em-up (complete with co-op option), where you can use all your arcade-mode moves to obliterate wave after wave of fodder characters (and smash power-ups out of barrels).
Excerpt: Adding a new game to an existing series isn’t easy. You’ve already got a game that’s proven itself to be popular and lucrative, something that has captured the hearts and minds of fans everywhere. You’ve already established the kind of gameplay you’d want in future games. Developing the story can be a hit or miss, depending on what kind of game you’re working on. The average person wants excellent graphics and memorable presentation, fit worthy of a new title.
Excerpt: With SNK finally jumping its King of Fighters series into 3D, things were looking a little bleak for fans of 2D fighters. If anything, Guilty Gear Isuka proves there is still plenty of life left in 2D fighters. Guilty Gear Isuka takes all of the forward progress made it last year's Guilty Gear X2 and pumps it up with new backgrounds, music, play modes and a brand new fighter.
Conclusion: Two new game modes have also been added, first being a side-scrolling beat ‘em up mini-game a la Streets of Rage called Boost Mode, where players take one of the games characters and pound away on hordes of mindless thugs. The second new mode is a character-building, RPG-esque mode where characters take control of a robot that can slowly learn every move in the game.
Excerpt: If you have played any other Guilty Gear Games you know your fingers need to be fast, but Guilty Gear Isuka is going to end up making you wish you had another hand completely just to keep up with the insanity of four fighters tearing each other up at the same time. Guilty Gear Isuka keeps with the seriesÃ¢â‚¬â„¢ traditional hardcore 2D fighting action and extremely innovative characters, but expands in ways that revolutionize the series completely with the additions such...
Excerpt: I have nothing but love for the Guilty Gear series. Word is bond. However, this may be its compulsory misstep. Every long-running series, no matter what the genre, has to have at least one game in the series that no one wants to talk about. It's the black sheep of the line, the serious misfire; it's the Wand of Gamelon , the Street Fighter: The Movie , the Mortal Kombat: Special Forces . Guilty Gear Isuka is one of those games.
Excerpt: Nearly two years ago, Sammy Studios released Guilty Gear X2 for the PlayStation 2, and it quickly became one of the system's defining 2D fighting games. The memorable anime-style character designs, completely off-the-wall special moves, and surprisingly deep gameplay made Guilty Gear X2 great, and proved that a company other than Capcom or SNK could make a solid 2D fighter.
Pros: 2D sprites still look great, Responsive controls, Good guitar rock soundtrack
Cons: Four-player gameplay too hectic, Online play noticeably absent, Guilty Gear X2's story mode is gone
Excerpt: Video games are at a point in which certain social and political issues are playing an important role in the development of characters and environments. The Grand Theft Auto series delves into the issue of violence, the Sims recreates everyday life, and the Guilty Gear series raises questions, questions such as: “ Is it right to kick a transvestite child in the face?” Or, “How ethical is it for a paper bag headed physician to hit someone with a scalpel?