Summary: while this game is a little dark in nature, it is one of the last best games for the PS2 console. I'm still surprised that this game is still for sale after so many years and I didn't hesitate for a moment to buy it.
Summary: Ever play a game like Warcraft 3? If so, you'll be in better shape than most, but it's not too hard to learn. You need to "mine" for mana before you can casts spells and summon creatures. And each type has an advantage and a weakness over another. Either way, it's quite addictive. That feelings you get from marching an army of creatures into an enemy rune is wonderful, and having something like a dragon or chimera on your side makes it even more satisfying.
Summary: Its a difficult game to grasp at first, especially for those that are used to RPG, but it was loads of fun and I loved the artwork throughout the entire thing. Also, the ending is a great twist and worth playing to see the plot unfold! If not for anything, if you enjoy storytelling than I definatly recommend!
Summary: Game is a great strategy mixed with defense. Different scenarios and strategic evaluation make it very entertaining and a lot of fun. Graphics and movies are pretty poor, but you don't even really notice.
Summary: I bought this game thinking it sounded very compelling. I got home put it in the player. At first the story seemed as though it would be interesting, than I got in to the backwards battle system. Almost right away I did not like the battle system. It didn't make sense. There is a little story and them zooom, your into this demon thing. The transition makes no sense and the reason you're going through everything makes even less sense.
Summary: My 12 yr old daughter really enjoyed this game. I was a bit worried when we first fired it up, and it was only a 2D platformer interface. She's gotten real used to the 3D environments like Kingdom Hearts or Shadow of the Colossus. While she struggled a bit at first with the 2D environment, it was soon clear she got wrapped up in the story and the quest, and she didn't care about the 2D nature of the game.
Summary: If you've actually played a good RTS before, do yourself a favor and pretend Grim Grimoire was never made. There's a reason that nobody has done a side-view RTS before, and that's because IT SUCKS. There just isn't enough scope for your control to make the difference between good play and poor, with the result that battles are tedious tedious tedious.