Summary: Such an Amazing game, mainly because of the Combat system and items! The storyline isn't too bad, but after you beat the game a hidden Dungeon unlocks allowing for a whole new experience. I liked it a lot more than Final Fantasy 12!
Summary: I have all of the Grandias that have come to America.This is not my favorite in the series as you can only save in one spot and has only 2 towns you can visit.Other than that it plays about the same as the rest.
Summary: Grandia Xtreme is indeed the black sheep of Grandia, but more so in the sense that people tend to slag it more than the others. So basically, the game starts. You go through one dungeon (ruin), then 3 more, before Boost #1, where the previous dungeons get an increase in difficulty to match the dungeons that you're about to face. Of course, this means that if you fall behind, you can be easily overwhelmed.
Summary: This instalment of Grandia will take you threw the story of a boy mixed up with the local army. Thats about as in depth as the story line is.. literally. It took me about 5 attempts to beat the game. The biggest challenge about the game is to keep intrest threw the endless dungeons. The customization and game engine isnt what you would expect from the other Grandia games. Overall length of the game is directly proportional to how well you are at avoiding battle.
Summary: Grandia Xtreme is the black sheep of the series. It shares a battle system with the other Grandia games, but little else. It's primarily a dungeon crawler. You spend most of your time slogging up and down a few relatively boring dungeons and have very little world exploration or character interaction compared to the first 2 games. It's story and characters are so uninteresting, that I can't remember a single character or location name.
Summary: i bought this game because grandia for dreamcast was one of my favorite games ever, because it was so simple and fun. grandia extreme however, was a major disappointment. though the graphics are a little bit better (the characters have mouths) and there is voice acting, the game itself had many flaws which prevented it from being enjoyable.
Summary: Graphics. Fine, some load times are a little slow, but pretty normal for a PS2 RPG. Gameplay. Interesting changes from the previous Grandia games. It's a little annoying that you have to be in town (of which there is only one), to change magic or skills, but all in all an enjoyable system. Bosses are actually challenging in this one. A few of them I had to play over again because I got whooped (including the final boss).
Summary: First, the bad news. The story of this game is almsot nonexistent, and what is there is pretty dull the characters are all utterly one-dimensional. That's a huge disappointment, considering how strong the previous Grandia games were in those areas. Also, the voice acting is hilariously bad. However, the combat is a lot of fun, and all the different stuff you can do to improve your characters is pretty addictive.
Summary: Grandia 2 for the Sega Dreamcast was one of the best RPG games in recent years. So, it was without question that this title would be on my 'must-buy' list when I read about its release. I figured it would be at least as good as G2, and hopefully better, with the PS2's DVD storage capacity. Well, after playing for nearly 120 hours (longer than I have spent on any other game), I'm still not sure whether to reccommend this game.