Summary: This game, to me, is a look back into my childhood. The game plays much like any general RPG, but what got me hooked was the fact I could customize my skills and magic, and the fact... You get an AIRPLANE! I love it, and recommend it.
Summary: This video game is unique in its gameplay. The clockwork game pace allows for a perspective of timing, team play and strategy. This is very refreshing when considering the hundreds or RPGs out there that are similar to Musket battles reminiscent of colonial USA: Line up, fire, reload, take a hit, fire. The lack of equipment leaves variability to be desired, along with different spells and fighting techniques.
Summary: I started this game very ecited about another Grandia game having at the time just finished the other two in order. First thing I noticed was this was a Squar Enix game, second the doungeons were linear not open, third the story wa swritten by a fith grader trying to be mature and funny I think.