Summary: This video game is unique in its gameplay. The clockwork game pace allows for a perspective of timing, team play and strategy. This is very refreshing when considering the hundreds or RPGs out there that are similar to Musket battles reminiscent of colonial USA: Line up, fire, reload, take a hit, fire. The lack of equipment leaves variability to be desired, along with different spells and fighting techniques.
Summary: I started this game very ecited about another Grandia game having at the time just finished the other two in order. First thing I noticed was this was a Squar Enix game, second the doungeons were linear not open, third the story wa swritten by a fith grader trying to be mature and funny I think.
Summary: Grandia III for PS2: This game is so much fun, thank you so much for sending it to me! I would like you to know that the disc is a little messed up and the game keeps skipping at this one point and I can't advance :( It's soon after you acquire Dahna, in the temple. It keeps freezing on black and I'm not sure what to do. It's happened like 20 times and I can't advance.