Mathias Dosch "Mathias Nicholas "Ruckus&#..., Amazon
11 October 2008
Summary: This game is an awesome game. I knew that ten years ago when I bought it for the Dreamcast brand new. Now on the Dreamcast, it was amazing. It had flashy lights and awesome sound. In the PS2 version...not so much. I noticed that a lot of the spell detail seems to lack...and a lot of the sounds (For instance, casting Quake) would glitch and make a sputtering repeat of the sound until the spell finished. Also, the game seems a lot easier.
Summary: Grandia 2 is a fun game! I really did enjoy playing it. There are a few flaws that keep it from a perfect score; however, it is still an excellent and enjoyable experience overall. Let's begin the review! Graphics (8/10): The graphics are somewhat similar to FF7 in that your characters are composed of simpler shapes and only have eyes on their faces (no mouths, folks!) However, the graphical world of Grandia 2 looks a lot smoother than FF7's and is less pixelated.
Christopher Pisarczyk "Respect is earned, not..., Amazon
19 January 2008
Summary: From what I've experienced in this game, it is rather a great game despite the slightly aging graphics. What holds you on for more is the actual storyline which can give you a good 30-35 hours of gameplay. It may be a port from the Dreamcast version but it still holds up rather well storywise like Final Fantasy 7.
Summary: This game was pretty amusing. Had some funny moments, good costumes, generic characters you've come to fall in love with (Millenia and Elana or basically Tenchi's Ryoko and Ayeka). Enjoyed the scenery, don't recall the gameplay too strongly, but that didn't stop me from beating it. I give it 4 stars overall because remembering this game gives me a sense of euphoria and quaintness, which are two things a game should always leave you with. But I wish I didn't beat it.
Summary: I remember the first Grandia. It had SOO MUCH FUN and ADVENTURE!!! The characters could crawl inside the air ducks, fly in the sky to get to the evil skyship, runing on a railroad, escaping from the big explotion of the skyship, hiding in a boat, breaking a fast runing train so the bad guys couldn't get them, sailing alone in the sea, escaping from prision, climbing a gigantic wall and spying from the roofs.
Summary: More than just a few good Sonic games came from the Dreamcast. Grandia II, a compelling RPG by Game Arts is not only for the Dreamcast anymore, but also Playstation 2 and PC. The Playstation 2 version also includes all new, never seen before cinematics. If that's not enough, it's certainly okay because Grandia II has much more to offer. First of all the battle system: I find many RPGs to be quite similar to one another. Their battle system is overall the same.
Summary: First of all, I think this is a great game, what with the characters being believable for the most part, and very decent music to boot. Grandia 2's characters' voice-acting is very good, better than I had expected when I had first played and bought the game (6 or more months ago). The graphics aren't the best out there, and some people would say they're below average for a Playstation 2 game, but they serve their purpose well enough.
Summary: I'm just gonna start by saying that I love this game. I've played through all of the Dreamcast version, and over half of the PS2 version. I know that the plot's pretty predictable to anyone who's ever picked up a fantasy book, but it's still fun. The characters are pretty predictable as well, but they're fun too.
Summary: And being fun is what it's all about, right? Yeah graphics, yeah story line... those too can make a game worth it... but just all around fun is another part of a game that can just make it good for those long endless, half-mindless (in this case, really mindless) leveling sessions a lot of people do with RPG characters. PROS: a unique battle system that's enjoyable and unique. The skill system is very unique and works on a point system.
�It Pains Me Not To Appraise Grandia II With 5 Stars�
Sixto Limiac, Amazon
6 January 2002
Summary: Grandia, originally for the Sega Saturn, is the essence of an out-and-out, underground landmark. Riding along the celestial gamut with the likes of Chrono Trigger and Super Mario RPG, the first Grandia bought forth a skillfully representation of the hero struggle and an extraordinary battle engine. However, GameArts' second attempt to reinstate their own Grandia principles doesn't rank up as climatic as the original.