Excerpt: Don’t let the fact that this game is $20 brand new fool you into thinking Grandia II is a lackluster game. …It is anything BUT. The story of Grandia II puts gamers into the role of Ryudo, an ordinary guy doing odd jobs under the label of a “geohound.” In classic bedtime-story-fashion, one fateful job leads Ryudo into a quest upon which the fate of the world may depend.
Conclusion: Given that its not the hardest game in the world there is still over 30 hours of game play. Fans of Japanese cuteness and veteran gamers will not be disappointed, it could even be the game to hook you into RPG's if up until now you have been a non-believer, as Grandia 2 does do most things better than the average RPG.
Conclusion: The visuals are easily Grandia II's most significant weakness, as everything else is much better, like in the case of the dialogue and music. The battle system, while a bit repetitive towards the end of the game, is pure entertainment. There are claims that the Grandia series has a setup that rivals that of Final Fantasy's, and it's definitely true. Showcasing a hybrid of active and turn-based elements (a la Chrono Trigger), Grandia II shines in this department.
Excerpt: This has probably been the hardest review I've ever had to write. I've been toying with different scores for days now, trying to decide how to handle this. Why? It's a matter of weights, really. On the one hand, Grandia II is a fantastic break from the Final Fantasy-dominated RPG genre. Not that I'm taking anything away from any of the FF games, but there other role-playing games out there that don't have to follow in the series' footsteps.