Excerpt: Don’t let the fact that this game is $20 brand new fool you into thinking Grandia II is a lackluster game. …It is anything BUT. The story of Grandia II puts gamers into the role of Ryudo, an ordinary guy doing odd jobs under the label of a “geohound.” In classic bedtime-story-fashion, one fateful job leads Ryudo into a quest upon which the fate of the world may depend.
Conclusion: Given that its not the hardest game in the world there is still over 30 hours of game play. Fans of Japanese cuteness and veteran gamers will not be disappointed, it could even be the game to hook you into RPG's if up until now you have been a non-believer, as Grandia 2 does do most things better than the average RPG.
Conclusion: Sound isn’t so bad though. The voice acting is actually tolerable for the most part, unlike most other games. It doesn’t stand above what else is out there in terms of acting, but at least it won’t leave you rolling your eyes in disgust, wishing they had not even bothered. The sound effects are pretty nice with a tinge of an old school 16-bit flair to them from time to time for a change of pace. Music though was a bit disappointing.
Conclusion: The visuals are easily Grandia II's most significant weakness, as everything else is much better, like in the case of the dialogue and music. The battle system, while a bit repetitive towards the end of the game, is pure entertainment. There are claims that the Grandia series has a setup that rivals that of Final Fantasy's, and it's definitely true. Showcasing a hybrid of active and turn-based elements (a la Chrono Trigger), Grandia II shines in this department.
Excerpt: This has probably been the hardest review I've ever had to write. I've been toying with different scores for days now, trying to decide how to handle this. Why? It's a matter of weights, really. On the one hand, Grandia II is a fantastic break from the Final Fantasy-dominated RPG genre. Not that I'm taking anything away from any of the FF games, but there other role-playing games out there that don't have to follow in the series' footsteps.
Excerpt: Every time I think of Grandia, I can't help but think of it as "the little RPG that could." The Grandia name dates all the way back to the Japanese Sega Saturn. At the time, Final Fantasy VII was dominating the charts and beneath all the frenzy was an RPG called Grandia. Critically, the game was praised by all, and it had quite the cult following. Over a year later, the game would be ported over to the Playstation.