Reviews and Problems with Grand Theft Auto: Liberty City Stories
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Grand Theft Auto: Liberty City Stories
15 November 2006
Excerpt: Grand Theft Auto: Liberty City Stories is the latest iteration from immortal (and now infamous) developers RockStar Games. Like many folks out there, I proudly hold the honor of purchasing the original, top-down GTA . Even with its lackluster graphics and wonky controls, you could tell these Rockstar guys had something special cooking. This GTA:LCS may look familiar to many of you - that is, because it was just out on the little ‘ol PSP.
Excerpt: When it comes to analog sticks, two is always better than one, especially when it comes to 3rd person titles. If you hadn't already guessed, the PS2 controller indeed features two of these babies, while the PSP only has one lousy nub. Up until now I hadn't really liked the DualShock, but now it and I are the best of friends.
Excerpt: Considering the next full-tilt GTA is not due until late 2007 and the entire industry is shifting its focus toward the next-gen consoles, a short, side story visit through Liberty City proves to be just the thing to tide fans over. Trouble is that a good percentage of them have played the game already on the PSP, and the translation from handheld to console makes the game design appear inadequate.
Excerpt: Once upon a time, there were no games that could justify the purchase of a PSP. The system had everything that appealed to the tech geek in us all; the music, the portable movies, and some of the best graphics ever seen on a handheld. Despite such features, the PSP lacked a library of truly awesome games, relying instead on ports and watered down rehashes.
Excerpt: GTA: Liberty City Stories takes place in - you guessed it, Liberty City which is loosely based on New York City. This is the same setting as Grand Theft Auto III, but it takes place a few years earlier, so things aren't exactly as you remembered them. Bridges have yet to be built, so you'll actually take a ferry from one part of the city to the next. There's actually quite a bit of political turmoil over the ferry system being put out of business by the bridge.
Conclusion: THE VERDICT: If it's wasn't for the budget price, it would be much more difficult to look past the flaws inherent in this port. The whole project smacks of squeezing more money out of the work Rockstar Leeds did. I've got no problem with this. What I do have a problem with is the frustration that comes with playing Grand Theft Auto games sometimes.
[Mini-Review] Grand Theft Auto: Liberty City Stories
14 June 2006
Conclusion: Fine, so we're stuck without multiplayer or custom tracks, the framerate sucks and the visuals are sub-par. This IS still GTA, and even when it's bad, it's better than any pretenders. If you don't have the PSP version, you need this game.
Excerpt: It’s been five years since PS2 owners could dominate the Liberty City crime scene in 3-D. Following the critical success and impressive sales of Liberty City’s first handheld venture, the infamous metropolis returns to the platform that made it famous. But with less features than both Grand Theft Auto 3 and Liberty City Stories for PSP, what’s the point?
Conclusion: Going back to Liberty City made me realize how much time I’ve spent there – heck, I think I know my way round its highways, streets and back alleys better than my home town, and I certainly drive and ride around it faster… you see, I’ve made so many enemies that I daren’t hang around in some neighbourhoods lest I get a lead-filled arse (I’m talking about LC now, not my real home town by the way).
Pros: It’s good old GTA – a sizeable new story, Loads of freedom to do what you want, You can ride bikes around LC now
Cons: The bad old original targeting/ lock on system sucks, No choppers and even the Dodo has gone missing