Reviews and Problems with Grand Theft Auto: Liberty City Stories
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Grand Theft Auto: Liberty City Stories Review
15 October 2006
Excerpt: GTA: Liberty City Stories was released in October last year, and has since gone on to be the only clear killer app for Sony's handheld. A new GTA game was always going to be popular, and there could hardly have been a better way to spur PSP sales. Sadly for PlayStation 2 owners, that meant no new GTA game for their system in 2005.
Excerpt: When it comes to analog sticks, two is always better than one, especially when it comes to 3rd person titles. If you hadn't already guessed, the PS2 controller indeed features two of these babies, while the PSP only has one lousy nub. Up until now I hadn't really liked the DualShock, but now it and I are the best of friends.
Excerpt: Considering the next full-tilt GTA is not due until late 2007 and the entire industry is shifting its focus toward the next-gen consoles, a short, side story visit through Liberty City proves to be just the thing to tide fans over. Trouble is that a good percentage of them have played the game already on the PSP, and the translation from handheld to console makes the game design appear inadequate.
Excerpt: Once upon a time, there were no games that could justify the purchase of a PSP. The system had everything that appealed to the tech geek in us all; the music, the portable movies, and some of the best graphics ever seen on a handheld. Despite such features, the PSP lacked a library of truly awesome games, relying instead on ports and watered down rehashes.
Excerpt: GTA: Liberty City Stories takes place in - you guessed it, Liberty City which is loosely based on New York City. This is the same setting as Grand Theft Auto III, but it takes place a few years earlier, so things aren't exactly as you remembered them. Bridges have yet to be built, so you'll actually take a ferry from one part of the city to the next. There's actually quite a bit of political turmoil over the ferry system being put out of business by the bridge.
Conclusion: THE VERDICT: If it's wasn't for the budget price, it would be much more difficult to look past the flaws inherent in this port. The whole project smacks of squeezing more money out of the work Rockstar Leeds did. I've got no problem with this. What I do have a problem with is the frustration that comes with playing Grand Theft Auto games sometimes.