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Gran-turismo-3-a-spec-47662.294237
7.3 out of 10

Gran Turismo 3: A-spec

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Reviews and Problems with Gran Turismo 3: A-spec

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Gran Turismo 3: A-Spec – Second Opinion

GameCritics.com
18 February 2013
  • Excerpt: I openly admit that I have never truly understood the mystique, praise, and fascination surrounding the Gran Turismo series. I likened Part 2 in the series to a beautifully sculpted statue. I appreciated the meticulous craftsmanship, but also found it untouchable due to the game's lack of structure, dizzying amount of choices, and painstakingly "realistic" driving physics, which was a heck of a lot more work than fun.
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Overall 9
9.0

Gran Turismo 3 A-Spec

ztgd.com
23 January 2011
  • Excerpt: Being one of the landmark titles for the PSOne, Gran Turismo set the standard for […]
  • Pros: No Info Available
  • Cons: No Info Available
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Expert Review

Kidzworld
20 January 2005
Overall 9
9.0

Gran Turismo 3: A-Spec

Thunderbolt Games
3 July 2003
  • Excerpt: When you are driving down your neighborhood street, you have a choice to make. On one hand, you can maintain your speed, keep under the limit, and generally obey the law. Or, you can make the alternate choice, living on the wild side as you streak through corners and accelerate down the straightaway in front of the gas station (not, hopefully, the police station). The designers of racing games must make a similar choice.
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Overall 10
9.7

Gran Turismo 3: A-spec

Playstation Illustrated
16 May 2003
  • Excerpt: The graphics in Gran Turismo 3 are nothing short of astounding. When I saw the demo I thought, ''My God! They look REAL.'' There were actually times during replays that my mind would tell me I was watching video footage - just for a few seconds here and there in the middle of the replays, but it was unbelievable. Well, the final version of the game offers no surprises in graphical quality - it's just as good as the astounding demo, only with a lot more game to play.
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Gran Turismo 3: A-Spec – Review

GameCritics.com
17 February 2003
  • Excerpt: As racers have evolved from clunky, sprite-based classics such as Pole Position and Rad Racer , two consistent trends have emerged: one spectrum of racers leans toward exaggerated physics, stunts, and intuitive playability; and the other towards realism, precise physics, and challenging game mechanics. Though both styles of play strive to immerse the player in the nerve-wracking uncertainty of racing, the latter category (a.k.a.
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Expert Review

CVG
15 August 2001
  • Excerpt: Well you've heard all about it, now see if the fabled racing simulation lives up to it's praise! I'd like to start off by saying that this a great game. I don't even have to play it to know that the game is great. The things I think I should tell you are which aspects of the game shine and which could have used more polishing.
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Overall 9
9.2
Gameplay 8
8.0
Graphics 10
10
Sound 9
9.0

Gran Turismo 3: A-Spec

The Next Level
13 August 2001
  • Excerpt: Gran Turismo 3 , much like it's predecessors, sought out to create the perfect driving emulation. But the developers didn't want to run off people who don't have the same passion for cars that they do. So they provided two game modes one can indulge. The arcade segment is meant to draw in the casual racer. This part was more fun for me because it allows the use of even some of the cool cars from the start. Several different venues open up in just this section alone.
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Overall 10
9.6

Gran Turismo 3 A-Spec

The Armchair Empire
8 August 2001
  • Conclusion: Sound on the other hand is a wee bit of a mixed bag.  The sound effects are the best yet in the series as the sounds of the vehicles' engines and exhaust are more realistic than ever and do a very good job of differentiating one another.  The screeching on corners and the positioning of the sounds while maneuvering through the tracks is equally well done.  Where GT3's sound takes a hit is its soundtrack.
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Overall 10
9.6

Gran Turismo 3: A-spec

TotalPlayStation.com
2 August 2001
  • Excerpt: There has never been a time in the past while playing a videogame that I never thought of what it would be like if it just had this, or a little more of that. Maybe the graphics were a little jagged (caused by no anti-aliasing, in other words lines with rough edges), or the backgrounds were plagued with what I have nicknamed the "big pixel syndrome," just look at any textures in the Tomb Raider series of games and you'll know what I'm talking about.
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