Promotes imagination, but doesn't maximize premise.
Common Sense Media
10 February 2014
Summary: Parents need to know that this game features the same kind of violence as TV cartoons: Silly creatures pummel, smash, freeze, burn, and electrocute each other. The game has nothing to do with spray painting or tagging; the title is a reference to the unique drawing feature. The game does allow players to express their creativity and draw their own 3-D-modelled creatures.
Excerpt: Graffiti Kingdom ’s visuals boil down to two types: developer made and user made. The developer created side of the presentation is basic and calls to mind games like Katamari Damacy or, in some respects, Ape Escape . Levels are flat and feature few details. You may come across the random flower or tree every few feet – but there’s really nothing here that will get you overly excited. Instead, it’s the user created visuals that literally draw you into the game.
Excerpt: Do you like to draw? Do you get sick of cliché characters and yearn to create your own? If so, then Graffiti Kingdom is just for you. In Graffiti Kingdom , you can draw your own creatures, transforming into them in order to defeat demons. It ends up being a pretty unique gaming experience.
Excerpt: So have you ever had an interesting idea for something, only to have it turn out disappointing and not quite as expected? If so, then you will be able to really relate to Graffiti Kingdom. The game is ostensibly a platformer, but in reality it is a concept in search of a game.
Excerpt: When I reviewed Magic Pengel: The Quest for Color in 2003, I was blown away by the freedom of creativity and customization it offered. That game contained a very powerful drawing engine which was capable of taking player-created images and instantly translating them into interactive 3D characters. Without overstating the case, I thought that what this engine was capable of was flat-out amazing. The downside was that there wasn't really a game there.
Excerpt: Graffiti Kingdom is a unique experience to say the least. Acting as the spiritual successor to 2003’s Magic Pengel: The Quest for Color, this particular series of games allow your creativity to run wild like no other RPG has before, but before I run ahead of myself, I feel that a word of warning is in order. While a unique experience is present, it’s not without its sometimes glaring drawbacks.