Promotes imagination, but doesn't maximize premise.
Common Sense Media
2 November 2006
Summary: Parents need to know that this game features the same kind of violence as TV cartoons: Silly creatures pummel, smash, freeze, burn, and electrocute each other. The game has nothing to do with spray painting or tagging; the title is a reference to the unique drawing feature.
Excerpt: Do you like to draw? Do you get sick of cliché characters and yearn to create your own? If so, then Graffiti Kingdom is just for you. In Graffiti Kingdom , you can draw your own creatures, transforming into them in order to defeat demons. It ends up being a pretty unique gaming experience.
Excerpt: Graffiti Kingdom ’s visuals boil down to two types: developer made and user made. The developer created side of the presentation is basic and calls to mind games like Katamari Damacy or, in some respects, Ape Escape . Levels are flat and feature few details.
Excerpt: When I reviewed Magic Pengel: The Quest for Color in 2003, I was blown away by the freedom of creativity and customization it offered. That game contained a very powerful drawing engine which was capable of taking player-created images and instantly translating them into interactive 3D characters.
Excerpt: Graffiti Kingdom is a unique experience to say the least. Acting as the spiritual successor to 2003’s Magic Pengel: The Quest for Color, this particular series of games allow your creativity to run wild like no other RPG has before, but before I run ahead of myself, I feel that a word of warning is...
Excerpt: Graffiti Kingdom is an overtly cute, sometimes cuddly and other times obnoxious, cartoon-like adventure that has you drawing and painting your way through a cheesy kingdom, sloppily or diligently sketching out your own characters or modifying stock ones and bringing them to life.