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Graffiti-kingdom.449943
6.8 out of 10

Graffiti Kingdom

Graffiti Kingdom is the sequel to Magic Pengel an action adventu Read more

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Reviews and Problems with Graffiti Kingdom

Showing 1-10 of 20

Review: Jagged Alliance: Back in Action (PC)

GameAxis
20 February 2012
  • Excerpt: Jagged Alliance: Back in Action (JABiA) has been touted as a contemporary remake of the much beloved Jagged Alliance series, but plays more like a brand new game than anything else.
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Overall 7
7.0

Graffiti Kingdom

ztgd.com
23 January 2011
  • Excerpt: Ever sit at work or at school, and you started to doodle on a piece […]
  • Pros: No Info Available
  • Cons: No Info Available
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Overall 6
6.0
Graphics 6
6.0
Sound 6
6.0
Storyline 2
2.0
Originality 8
8.0

A great drawing game: An ok RPG.

RPGamer
1 March 2010
  • Excerpt: Graffiti Kingdom is the sequel to the low profile Magic Pengel , a turn based RPG with a unique feature: the player did not merely select a character, but created them by drawing.
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Promotes imagination, but doesn't maximize premise.

Common Sense Media
2 November 2006
  • Summary: Parents need to know that this game features the same kind of violence as TV cartoons: Silly creatures pummel, smash, freeze, burn, and electrocute each other. The game has nothing to do with spray painting or tagging; the title is a reference to the unique drawing feature. The game does allow players to express their creativity and draw their own 3-D-modelled creatures.
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Overall 8
7.8

Graffiti Kingdom

Just RPG
1 November 2006
  • Excerpt: Do you like to draw? Do you get sick of cliché characters and yearn to create your own? If so, then Graffiti Kingdom is just for you. In Graffiti Kingdom , you can draw your own creatures, transforming into them in order to defeat demons. It ends up being a pretty unique gaming experience.
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Overall 8
8.0

Graffiti Kingdom

Playstation Illustrated
1 November 2006
  • Excerpt: Graffiti Kingdom ’s visuals boil down to two types: developer made and user made. The developer created side of the presentation is basic and calls to mind games like Katamari Damacy or, in some respects, Ape Escape . Levels are flat and feature few details. You may come across the random flower or tree every few feet – but there’s really nothing here that will get you overly excited. Instead, it’s the user created visuals that literally draw you into the game.
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Expert Review

Kidzworld
31 August 2006
  • Excerpt: Get the scoop on the Graffiti Kingdom video game with our review!
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Graffiti Kingdom – Review

GameCritics.com
7 July 2006
  • Excerpt: When I reviewed Magic Pengel: The Quest for Color in 2003, I was blown away by the freedom of creativity and customization it offered. That game contained a very powerful drawing engine which was capable of taking player-created images and instantly translating them into interactive 3D characters. Without overstating the case, I thought that what this engine was capable of was flat-out amazing. The downside was that there wasn't really a game there.
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Overall 7
7.0

Expert Review

SwankWorld
11 May 2006
  • Excerpt: Graffiti Kingdom is a unique experience to say the least. Acting as the spiritual successor to 2003’s Magic Pengel: The Quest for Color, this particular series of games allow your creativity to run wild like no other RPG has before, but before I run ahead of myself, I feel that a word of warning is in order. While a unique experience is present, it’s not without its sometimes glaring drawbacks.
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Overall 9
8.5

Expert Review

TheStar.com
15 September 2005
  • Excerpt: Graffiti Kingdom is an overtly cute, sometimes cuddly and other times obnoxious, cartoon-like adventure that has you drawing and painting your way through a cheesy kingdom, sloppily or diligently sketching out your own characters or modifying stock ones and bringing them to life.
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