Excerpt: Nostalgia can be a wonderful thing at times; reminiscing when games used to be challenging rather than bloated with a number of useless extras to keep up the pretence that a game contains longevity. The challenge was rooted in the core-mechanics of the game, try as you might as you come unstuck many a time, but start again and you were coerced into mastering the crux of the game and eventually, you would overcome the obstacles.
Excerpt: Shooter fans will have a lot to celebrate this winter as Konami releases Gradius V, a brand new installment for the PS2. The return of this venerable series looks likely to please hard-core veteran players with its incredible visuals, inspired level designs and simultaneous play, GV should push the series forward while retaining its 2D roots. With new power-ups and gameplay mechanics underlying the traditional gameplay, this looks to be an exciting release.
Summary: At long last, players have the chance to
pilot the legendary Vic Viper in Konami's flawless Gradius V for the PS2.
Updating the classic series with new twists while remaining true to the spirit,
renowned developers Treasure have given the franchise a contemporary feel with
new weapons and power-ups. From a visual standpoint, the game looks amazing with
3D rendered objects, gorgeous backgrounds and slick animation.
Excerpt: It doesn't seem possible, but it's been 20 years since Gradius first showed up on the arcade scene, becoming an instant classic and one of the defining shoot-em-ups (aka, shmups) of all time. Over the years, the Vic Viper has turned up in a plethora of ports, sequels, and side stories, and while some of them have been better than others ( Gradius IV has always seemed like the series lowpoint for me, personally), Gradius V may well be the best of them all.
Excerpt: There are many who would have you believe that the 2D Shoot-em-up is a dead or dying genre. Hardly any such games are being released for the current generation of consoles, particularly outside of Japan. Luckily though there are still some developers out there who believe otherwise, such as Treasure, who as it goes are the creators of some of the best games in this genre.
Excerpt: This is gaming history. Shooters, at some point in the last few years, mutated from one kind of twitch game to another. The endlessly inventive bastardry of the 8- and 16-bit period turned into the real-time bullet mazes you see in Ikaruga or Mars Matrix . Gradius V is a throwback to yesterday's shooters. I don't want to use the phrase "old-school," well, ever, but it's accurate.
Excerpt: Whoever says that classic shooters are dead should be subjected to Gradius V. For the last few years I have heard the same bull about the 2D shooter being a dying genre now that 3D has taken over. During that time, although being limited in supply, 2D shooter fans were treated to masterpieces such as R-Type Final, Contra: Shattered Soldier, and the insane Mars Matrix (which I recently had the chance to play thanks to MAME).