Excerpt: How much should great graphics skew an overall review score when the gameplay itself is deficient in a myriad of ways? That’s the question at the forefront of most reviewer’s minds when faced with a game like Ghosthunter . There is no denying that it looks very, very good. Like developers SCEE Cambridge’s previous effort Primal the game really pushes the visual envelope of what can be achieved looks wise on the PS2.
Excerpt: Ghost Hunter is a teenager-friendly survival horror. While I would easily recommend the GCN-exclusive Eternal Darkness, which delves into historyÃ¢â‚¬â„¢s darkest side, Ghost Hunter brings more of a Ghost BusterÃ¢â‚¬â„¢s feel to the genre, livening up gameplay with a colorful character, akin to say, big mouth Daxter. The more appropriate genre classification for Ghost Hunter is 3rd person action/adventure.
Excerpt: I fell in love with Ghost Hunter twenty minutes in. I was directing Lazarus Jones, ghost hunting supercop, through the sewers underneath a public school where a massacre had taken place years earlier. A chain was hanging atmospherically from the ceiling. I directed Lazarus around it, just in case it turned out to be some kind of trap. As Lazarus proceeded down the hall, one of the chains struck the screen, shifted up it, then fell off to the side.
Conclusion: Fighting itself uses two sets of weapons: ballistic weapons and energy weapons, which are run off of spectral energy that you collect during the course of the game. As you might imagine, it can become very important to keep track of ammunition levels to prevent running out at a crucial battle. Ghosts that you fight are weakened by weapon fire until they can be contained using the Capture Grenade (a la Ghostbusters).
Excerpt: The good news is that Ghosthunter is one of the best-looking action games on PS2 this year, maybe even of all time. Sony Cambridge, the house that brought you Primal , has some really talented designers, and a crew of programmers that can make the poorly-aging PS2 hardware sit up and beg. Everything in Ghosthunter is rendered with the in-game engine, so the game can segue from cutscenes to action without a hiccup.
Excerpt: Ghosthunter is one of the most fun games I have seen on the PlayStation 2 console in a long time. Also, right from the second you put the disk into the machine, the quality will be evident. At the load screen, you are treated to seeing a ghost flying around. When it approaches the screen it knocks on the glass to get your attention, and it sounds just like someone tapping on the TV screen. Pretty cool.
Excerpt: There are few things as horrible as a game being too ambitious. All the cool design sketches, all the ultra-detailed textures, and all the twisting plot devices in the world can't save a design team or a system that's just not up to the task of conveying all that promise. Sony Computer Entertainment Europe's Studio Cambridge may have stretched themselves a bit too far with 2003's It's still important to remember, however, that this is the same development studio that...
Conclusion: THE VERDICT: Of our time spent in the world of Ghosthunter, I can only say I enjoyed around half. The game is marred by its weak combat system and the fact that it fails to deliver on the promised fear is an undeniable disappointment, but if you can look past that you'll find a great story well worth seeing through to its conclusion, and some of the best voice acting in any PS2 game.