Reviews and Problems with Ghost In The Shell - Stand Alone Complex
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5 May 2006
Excerpt: In the great wide scheme of things, a number of genres are particularly over subscribed. The third person shooter would fall under this heading as literally hundreds of the things are released every year, with only a very small few being recognised as anything better than average. Ghost in the Shell: Stand Alone Complex is one of the many that will slip under the radar, but given the quality of Mamoru Oshii’s source material, that is a situation that could have been...
Excerpt: Ghost in the Shell has proven to be a pretty successful and popular series for Masamune Shirow. Since the original manga has evolved into multiple movies and even an anime series, the path the cast and plot has taken goes in various directions.
Pros: Large, detailed locations, Strong story and excellent cutscenes, Feels like a Ghost in the Shell episode
Cons: Repetitive enemies and locations, Platforming is poorly implemented, Music is pretty bad
Pros: Customizable characters and tachikomas from the series, Good music and decent voice work, Tachikomas provide some comic relief in an otherwise lifeless story
Cons: Sluggish, imprecise controls, Weapons have absolutely no impact, which makes gunfights weak and uninteresting, Stiff character animations and bland environments, Boring multiplayer, Short single-player campaign
Excerpt: Back in July, in my review of Coded Arms, I said that it would be interesting how the shooter genre on the PSP grows. Four months later, Bandai and G-Artists have shown me that the first-person shooter will never be an excellent genre on the handheld. Still, a well-done PSP shooter like Ghost in the Shell: Stand Alone Complex can still make for an interesting title.
Conclusion: Stand Alone Complex isn't a disaster by any means, but it's not exactly a rousing success either. It's a professionally executed but thoroughly conventional action game that's more tepid than it is thrilling.
Pros: As licensed games go, not too bad, Good character animations, Some decent environmental puzzles.
Cons: Too short, Drab level design, Some frustrating environmental puzzles.
Excerpt: One of the most beloved anime franchises is Ghost in the Shell. When the movie came out back in 1995, people went nuts over the deep story and awesome animation. However, there has yet to be a decent videogame based on the franchise. Can Bandai help change that with their latest release based on the franchise?
Excerpt: Any of this sound like fun? Running around as Motoko Kusinagi the sexy rad main character of the Ghost in the Shell series? Being able to have her jump around the screen in fluid animation and execute all kinds of cool looking jumps and flips? Kicking the crap out of everyone that you donÃ¢â‚¬â„¢t shoot to death? Do these things sound like fun? Well, theyÃ¢â‚¬â„¢re not really. Oh, how I so wanted them to be though.
Summary: Without Ghost In The Shell’s dizzying blend of gunplay, hacking, acrobatics and cyber-punk philosophy, it’s unlikely The Matrix would exist. But despite vividly recreating the feel of Mamoru Oshi’s classic anime, Stand Alone Complex is over way too quickly. Playing as hot cyborg chick Motoko, or gun-totin’ psycho Batou, Stand Alone Complex sees players leaping between skyscrapers to penetrate secret bases, pummelling enemies in slick Bullet Time, or navigating a maze of...
Conclusion: Ghost in the Shell: Stand Alone Complex feels like a night with a hooker. Sure, it may be good for a quickie but it just doesn’t feel quite right, it’s over too soon and leaves you with a hole in your wallet…
Pros: Looks stylish., Some kick-ass weaponry., Good storyline.
Cons: Too short., Dumb AI., Fiddly controls., Doesn’t have the feel of the anime series.