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Ghost In The Shell - Stand Alone Complex
6.0 out of 10

Ghost In The Shell - Stand Alone Complex

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Reviews and Problems with Ghost In The Shell - Stand Alone Complex

Showing 1-10 of 24
Overall 6
6.0

Expert Review

RewiredMind.com
5 May 2006
  • Excerpt: In the great wide scheme of things, a number of genres are particularly over subscribed. The third person shooter would fall under this heading as literally hundreds of the things are released every year, with only a very small few being recognised as anything better than average.
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Overall 5
5.5

Ghost In The Shell: Stand Alone Complex

Into Liquid Sky
6 March 2006
  • Excerpt: Ghost in the Shell has proven to be a pretty successful and popular series for Masamune Shirow. Since the original manga has evolved into multiple movies and even an anime series, the path the cast and plot has taken goes in various directions.
  • Pros: Large, detailed locations, Strong story and excellent cutscenes, Feels like a Ghost in the Shell episode
  • Cons: Repetitive enemies and locations, Platforming is poorly implemented, Music is pretty bad
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Overall 9
9.0

Ghost in the Shell: Stand Alone Complex review (PS2)

HonestGamers
18 December 2005
  • Excerpt: Parachutes are for whiny little girls and hippies. Cyborgs ignore the threats represented by high altitudes and jump from hovering helicopters, landing gracefully in a combat-ready crouch and scanning the area for hostile targets to gun down.
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Ghost in the Shell: Stand Alone Complex

uk.gamespot.com
19 November 2004
  • Conclusion: Stand Alone Complex isn't a disaster by any means, but it's not exactly a rousing success either. It's a professionally executed but thoroughly conventional action game that's more tepid than it is thrilling.
  • Pros: As licensed games go, not too bad, Good character animations, Some decent environmental puzzles.
  • Cons: Too short, Drab level design, Some frustrating environmental puzzles.
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Expert Review

CVG
14 November 2004
  • Excerpt: One of the most beloved anime franchises is Ghost in the Shell. When the movie came out back in 1995, people went nuts over the deep story and awesome animation. However, there has yet to be a decent videogame based on the franchise.
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Overall 7
7.0
Gameplay 6
6.0
Graphics 8
8.0
Sound 8
8.0
Multiplayer 6
6.0

Ghost in the Shell Stand Alone Complex

GamersHell.com
12 August 2004
  • Excerpt: Any of this sound like fun? Running around as Motoko Kusinagi the sexy rad main character of the Ghost in the Shell series? Being able to have her jump around the screen in fluid animation and execute all kinds of cool looking jumps and flips?
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Overall 6
6.0

Ghost In The Shell: Stand Alone Complex

Gamecell
20 May 2006
  • Conclusion: Ghost in the Shell: Stand Alone Complex feels like a night with a hooker. Sure, it may be good for a quickie but it just doesn’t feel quite right, it’s over too soon and leaves you with a hole in your wallet…
  • Pros: Looks stylish., Some kick-ass weaponry., Good storyline.
  • Cons: Too short., Dumb AI., Fiddly controls., Doesn’t have the feel of the anime series.
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Overall 5
5.0

Expert Review

PixiTroc
9 March 2012
  • Excerpt: DANS UN MONDE SANS FONTIERES, LE TERRORISME NE CONNAIT AUCUNE LIMITE En l'An 2030, la cyber-criminalité, l'espionnage et le terrorisme sont les fléaux d'une société oscillant entre humanité et technologie. En tant que membre de la section 9, vous devez utiliser au maximum vos talents et votre...
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Overall 6
6.2
Gameplay 6
6.0
Graphics 6
6.0
Sound 6
6.0
Lastability 6
6.0

Ghost in the Shell : Stand Alone Complex

JeuxVideo.fr
2 February 2007
  • Excerpt: Atari ayant fait des adaptations d'animes son giron vidéoludique, nous n'avons pas fini de voir arriver chez nous les titres prenant pour cibles nos séries animées préférées. Remarquez, je ne vais pas m'en plaindre en grand consommateur de japanime que je suis.
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Overall 7
7.0
Gameplay 7
7.0
Graphics 7
7.0
Sound 7
7.0
Lifespan 7
7.0

Expert Review

PlayFrance
9 July 2006
  • Conclusion: Ghost in the Shell est un bon jeu de tir dont les quelques petits défauts se révèlent malheureusement parfois très frustrants : si l’action est soutenue et les combats rythmés et convaincants, les phases de plates-formes sont en revanche source d’énervement inutile de par un contrôle trop imprécis.
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