Summary: When I first bought Eyetoy: Groove the game was very hard to get used to after playing Eyetoy: Play. If you are thinking this is like DDR (dance dance reveloution) it's not because you are not always looking at your feet. The songs on groove are one minute longer than the songs on DDR. But it does take quite a while to load unlike Eyetoy: Play it where it would take ten seconds it takes about 25 seconds.
Summary: EyeToy Groove is a follow up to the higly sucessful Eyetoy Play. Instead of hitting ninjas or cleaning windows you wave, swipe, hit and pose. It also has a calorie counter that will tell you about how many you have burnt while dancing. If you get an "A" star ranking in hard you will unlock master the level. I found out if you push start on the controller when it shows you how to set up the camera it will skip it. Highly, higly reccomend it!
Summary: Fun once you get used to it. It's very similar to Samba de Amigo from Sega. The single player mode isn't that great(its pretty much just practice for the multiplayer mode) but the multiplayer mode is. The object of the game is to touch the moving smiley faces. Sometimes they roll down the side and u have to follow it sometimes its stationary. Instead of dancing with legs (such as in Dance Dance Revolution) you use your arms.
Summary: Wer sich im Reich der Anime-Filme oder auch Mangas auskennt, dem wird voraussichtlich der Name "Ghost in the Shell" ein fester Begriff sein, doch das Videospiel für die PS2, über das ich Euch nun berichte, hat die weitaus unbekanntere Fernsehserie "Ghost in the Shell - Stand Alone Complex" als Vorbild.
Pros: Teils sehenswerte Kampfanimationen, zahlreiche Filmsequenzen, komplexe Handlung, sehr gelungener Soundtrack, Vierspielermodus, eigenwilliger Cyber - Anime - Stil
Cons: Oft sehr nervige Kamera, Steuerung erfordert längere Eingewöhnung, biederes Leveldesign