Excerpt: With the click-click-click of my X and Square buttons as a soundtrack, I'm fighting off swarms of demon hordes while racking up experience points and nibbling on food whenever my health gets too low. (Many times I am disgustingly wasteful, littering the ground with dozens of cheeses I'll never need). Sometimes there's a switch to pull or a boss to fight, but mostly I just hold my own against monsters that keep coming at me like George Romero's zombies.
Excerpt: Gauntlet: Seven Sorrows is the latest Gauntlet to hit the scene, although it hardly felt Gauntlet -like, but more of a standard hack-n-slash with a light coat of Gauntlet shellac. You have your choice of the standard four characters: Wizard, Valkyrie, Warrior and Elf, however they only have one costume. Gone is the touch of personalization in, at the very least, changing the costume color. Your "color" is designated by which player you are, i.e. Player 1 is always red.
Excerpt: What RPG fan doesn’t have fond memories about playing Gauntlet in the arcade? The beloved, classic series is about to be reborn with a brand new storyline, characters, and a vast array of improvements in Gauntlet: Seven Sorrows ! Many years ago, four heroes tried to kill the most powerful Emperor the world had ever known. They failed, and as punishment were crucified to a great tree at the bottom of the world.
Excerpt: Whilst waiting for Gauntlet: Seven Sorrows to load, I casually glanced at my desktop calendar, and somewhere in my subconscious the date - 13th March 2006 - was stored. After 20 minutes or so of playing Seven Sorrows, and somewhat bewildered, I checked the calendar once again, and then on the web to see if this game really had only just been released and wasn't in actual fact something that was stuffed down the back of the sofa at Midway headquarters and only recently...
Excerpt: The classic Gauntlet series has been reborn in the form of Gauntlet: Seven Sorrows ! This entry in the series features a lot of improvements over the rest of the series, such as deeper gameplay, much more impressive graphics, and online play. But do the changes result in a better game? Read on to find out!
Excerpt: Gauntlet has made periodic appearances in various guises since it first introduced the arcade world to simultaneous four-player multiplayer gaming in the 1980s. The latest incarnation, Gauntlet: Seven Sorrows, attempts to meld the arcade original with modern action-RPG gameplay. Is the result a new instant classic or an unholy union? That’s what I’m here to let you know… They keep coming and coming. Since all good action-RPGs start with a good story, let’s start there.
Excerpt: Gauntlet's story isn't particularly remarkable, but it's still one of the game's strongest aspects, and it's unveiled through cut-scenes between levels. The four heroes were betrayed by a now dead emperor, who at one point was unwittingly tricked by his advisors in a plot to steal the foursome's immortality.
Excerpt: If I were to compare myself to the original Gauntlet , the children I used to play with years ago are Midway’s newest installment in the series, Seven Sorrows . For reference, those kids stole all my food and refused to pull their own weight. While I’d valkyrie my way through the worst of the fray, they’d hang back and take it easy.
Excerpt: Gauntlet first appeared in video game arcades about 20 years ago, and its addictive hack-and-slash action was well worth the 25-cent price of admission. Featuring a memorable assortment of heroes and monsters as well as one of the first successful implementations of four-player cooperative gameplay in an arcade game, Gauntlet quickly became a classic.
Pros: Co-op play for up to four players
Cons: Repetitive hack-and-slash action lacks punch, Bland level design offers no real variety, Short quest can be finished in just a few hours, The four characters all play nearly identically