Summary: This game and this review can be divided into two parts: a truly awesome combat simulator and a very sub-par RPG. First, the awesome: The turn-based combat system is fairly standard (every unit has X number of action points and ammo, and every action (moving a space, shooting a weapon, etc.) takes a predetermined amount of AP and ammo) but very well-executed.
Summary: Square Enix is the gold standard in quality games, but this one is a huge let down. The graphics are crap. The story is pointless, and worse, SLOW. But the real sin here is that the gameplay is so tedious and un-fun. Wish I could say it was better.... but its not. Might be worth $10 bargain bin purchase, but even that is questionable.
Summary: Used like I am to third person view games, this game put me in a little trouble and I ended up not playing it. It is cool, but characters talk too much, I had to keep pressing the forward button sotheycould keep talking and then the fighting was taking turns, well... I got tired of it very easily. I hope other people liked it, because I still prefer playing my Resident Evil, Tumb Raider, Akira, GTA, things like that...
Summary: Because I bought the game, I REALLY want to like it. However, I can't go right out and say this is a great game because it truthfully isn't. The game is much like Final Fantasy Tactics, only with mechs. To the uninitiated, this means a tactical turn based strategy game in which you maneuver mechs on a battlefield. The mechs can be given various abilities and equipped with a variety of weapons that range from bats to machine guns to bazookas.
Summary: As a major fan of Front Mission 3 for the PlayStation I was excited upon hearing the news that Square-Enix was making a sequel to my favorite single-player tactical-strategy game. The only thing missing from Front Mission 3's excellence was great graphics. With the arrival of Front Mission 4 on the PlayStation2 I thought the rough-graphics problem would be solved and I'd have the perfect game. Unfortunately life has a way of playing dirty tricks.
Summary: Front Mission 3 took my hours and hours to get through and had lots (too many) of side missions and hacks to discover. FM4 has a similar format, but it is like the programmers just forgot to go and add the bonus materials to the game. The combat is decent, but the replay is horrible.