Summary: I had played this game on a demo once upon a time. It is definitely a tricky game to get used to because of how it is played out, Basically you are using your controller as a music maker (similar to Guitar Hero but you aren't only filling in the guitar but the voice, drums, bass, synth, etc. The only part that may be frustrating is after you complete a small portion, you go through a tunnel and all of the work you did starts over, that's how they determine your score.
Summary: Where do I start with this fantastic game. I remember when I first stumbled across this on a demo disc that came with an issue of PlayStation magazine. Also included in that disc was "Amplitude" and "Gitaroo Man", which will be some of the best music games ever made. But enough about that. THIS GAME ROCKS!!
Summary: This is by far my favorite Playstation 2 game. WAY BETTER THAN THE NEWER VERSION ("AMPLITUDE") - Frequency has sick techno/trance music that seems to me to be more suitable for the type of gameplay, unlike Amplitude which features more Rock Band-like music. For example, in Amplitude you play songs by artists like Pink, Weezer, and David Bowie. This music is, yes, more mainstream, but not nearly as satisfying to press buttons to!!! Frequency has. . . how should I put it.
Summary: I've owned this game a good 7 years. Love it and still play it every so often. It's no guitar hero, but it's play style is entirely different. You need more skill than just simply memorizing notes. You must finish off tracks, move around a spherical tube clearing out tracks before other tracks return while collecting and utilizing power up's along the way.
Summary: I have to come out an say it. This is the most addicting music video game ever made. I got the demo, and was just enthralled with it. I couldnt put it down. I bought the full version days later for 20$ at kb. It was the last copy an they wanted to rid of it. Play online for more fun. A must buy for anyone who likes a hip beat.
Lisa Shea "be the change you wish to see in t..., Amazon
22 November 2002
Summary: This great PS2 game combines great music with finger-tapping fun. It might seem easy at first, but soon you're caught up in the musical action! There are other games out there that make you 'dance to the beat' or hit buttons in rhythm. Frequency takes this to a new level by breaking up real songs into their components - guitar, drum, synth, etc - and letting you play along with ANY of the parts.
Summary: I first played this game on a friend's demo disc and I was immediately hooked. This game is awesome; plain and simple. The best songs consist of Powerman 5000, Ethan Evans, Tony Trippi, and the Symbion Project. The music in this game isn''t the type of music I listen to, but it is very fun getting to play all of these rythms on the controller.
Summary: I think this is the best game you can get for the PS2. It has great gameplay, and an awesome soundtrack. Even if you don't like some of the songs (I'm not a big fan of heavy metal), having to play the tracks that make up the song give you an appreciation for the song's architecture. This game isn't for everyone, however.
Summary: This game is excellent - I bought it after playing the demo in the Summer Jampack. The music rocks, too. It is a beat game but there is some strategy involved as well. As you play the music, you score points. A perfect rendition of a few bars scores the points displayed. If you then begin to lock multiple phrases (without messing up) the multiplier goes up. The best part about the game is the sheer length.