Summary: The Good: Great song selection, simple yet challenging gameplay, remix mode is fun The Bad: Visuals can give you a headache, not enough songs, can get extremely hard later on Before Guitar Hero and Rock Band, Harmonix created this fun rhythm game using pop, hip-hop, industrial rock, and other genres. You tap away on your controller with a "pick your own path" type of gameplay. The game is fun and very challenging, and comes with some great tools.
Summary: This is as simple and classic as rhythm games get. See the note, push the button, get rewarded with music. The only way to win is to do and not to think. It'd get five stars, except that a lot of the rough edges in gameplay have been removed in its sequel, Amplitude.
Summary: First off, let me say that initially I didn't like this game - I'm not particularly fond of this kind of music, and when I watched the guy across the hall play it, I just thought it was ... stupid. But then he made ME play it, and I was hooked. Gameplay is fast and exciting, and it has enormous replay value - getting your score just a bit higher to access the bonus levels is just as fun (if not more so) than trying to beat the initial levels.
Summary: This game is unbelievably addicting. If you like music, and if you have played tetris, this is the game for you. Who thought pressing three buttons over and over could be so fun? In frequency, you choose a song that they have on 5 different stages, and instrument by instrument, you add the notes to the song, and when you get through the whole song, you have the finished symphony. This is a great game, and definately recommended.
Summary: Do you like club / techno music? Frequency is an interesting music-based game allowing you to blast through techno remix songs from many different popular artists. The visuals in this game are pretty trippy, offering an entertaining experience while you blast through levels of music. It's nice to know that people are still coming up with innovative new gameplay styles. (The gameplay itself feels quite different from, say, Umjammer Lammy.
Summary: I've never been a fan of rhythm type games but I checked this one out because I liked the music that came with it. It took about one hour for me to get used to the gameplay and objectives but since then I've been hooked. Graphics- The psychedelic background actually can get in the way of the gameplay because you get so distracted by it. Fortunately, there is a track without all the colorful shapes and images. Gameplay- There are three difficulty settings.
Summary: graphics: nothing too special, what there is will mostly just keep the people watching entertained since the players will be transfixed by the game play. Actually this is a game that is tough on the eyes of the players since blinking is actually difficult on many of the songs. If you liked the graphics of whipeout or tempest these will be right up you alley. gameplay: you use the d-pad, 3 buttons and sometimes the left analog stick.
Excerpt: "Frequency is another in a range of "Simon-says" games, like Parappa the Rappa and Bust-A-Groove, and it's got a sense of creativity to it that has dashes of Music 2000, yet it's totally unlike them. Frequency involves you travelling down a tunnel of sorts, 'reading' the notes of lines in a song, be it drum, synth, bass, guitar, vocal or drums. Some tracks have multiples of each, and some tracks have a scratch track and an axe track. As you travel ...
Pros: Expands on an under developed genre, phat beats
Cons: Music may not suit everyone, can get frustrating
Summary: Un jeu enivrant qui transforme la PS2 en instrument de musique. Etapes par étapes on se sent de plus en plus électronico-musicien. Si on a pas forcément le rythme dans la peau, ce jeu vous l'inculque naturellement. Un excellent exercice de coordination, des morceaux dynamiques qui font vibrer, un mode remix qui permet de faire ses propres boucles et de les rejouer ensuite... J'adore!