Summary: I had played this game on a demo once upon a time. It is definitely a tricky game to get used to because of how it is played out, Basically you are using your controller as a music maker (similar to Guitar Hero but you aren't only filling in the guitar but the voice, drums, bass, synth, etc. The only part that may be frustrating is after you complete a small portion, you go through a tunnel and all of the work you did starts over, that's how they determine your score.
Summary: Where do I start with this fantastic game. I remember when I first stumbled across this on a demo disc that came with an issue of PlayStation magazine. Also included in that disc was "Amplitude" and "Gitaroo Man", which will be some of the best music games ever made. But enough about that. THIS GAME ROCKS!!
Summary: The Good: Great song selection, simple yet challenging gameplay, remix mode is fun The Bad: Visuals can give you a headache, not enough songs, can get extremely hard later on Before Guitar Hero and Rock Band, Harmonix created this fun rhythm game using pop, hip-hop, industrial rock, and other genres. You tap away on your controller with a "pick your own path" type of gameplay. The game is fun and very challenging, and comes with some great tools.
Summary: This is by far my favorite Playstation 2 game. WAY BETTER THAN THE NEWER VERSION ("AMPLITUDE") - Frequency has sick techno/trance music that seems to me to be more suitable for the type of gameplay, unlike Amplitude which features more Rock Band-like music. For example, in Amplitude you play songs by artists like Pink, Weezer, and David Bowie. This music is, yes, more mainstream, but not nearly as satisfying to press buttons to!!! Frequency has. . . how should I put it.
Summary: I've owned this game a good 7 years. Love it and still play it every so often. It's no guitar hero, but it's play style is entirely different. You need more skill than just simply memorizing notes. You must finish off tracks, move around a spherical tube clearing out tracks before other tracks return while collecting and utilizing power up's along the way.
Summary: This is as simple and classic as rhythm games get. See the note, push the button, get rewarded with music. The only way to win is to do and not to think. It'd get five stars, except that a lot of the rough edges in gameplay have been removed in its sequel, Amplitude.
The game that started all the Button mashing music games
William Ajello "DVDs & Beyond", Amazon
8 May 2008
Summary: I played this game in demos and thought it interesting so I made the purchase, it is the one that started all the rhubarb with Guitar Hero games and Rock Band games so it was groundbreaking, if I can ever figure it out, I may like it more but it plays on my PS3 well anyways. But you have to be into this kind of game to really like it.
Conclusion: TrueTallus: Amplitude review is coming soon, and I couldn’t agree more with all your points. Amp is perhaps the better game, but Frequency is a more intriguing "experience". The soundtrack is also a big factor in which one you will prefer (again, I really appreciate some of the musicians Freq. introduced me to). And those doll avatars in Amp. aren’t just annoying; they’re distracting!
Conclusion: That’s a fair writeup. I personally adore the game but haven’t tried out the remix mode for more than a couple of minutes. Most of the problems you mention here are addressed in Amplitude, so I guess that would be the better game. I’m a sucker for Frequency’s more focused, in depth sound track though, and thought the doll like avatars of the sequel sucked compared to the endless costumability of the freqs in the first game. At any rate, good review.