Reviews and Problems with Flipnic: Ultimate Pinball
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2 September 2005
Excerpt: To be blunt, video pinball has never quite lived up to the real thing. Nothing quite beats the sights and sounds of playing at a real pinball table and the satisfaction of managing to ricochet the ball from the table to the protective glass at the top. Okay, maybe that’s just me. Imagine my surprise when I found out that Capcom, a company that’s been on quite a roll lately, was developing a pinball game and releasing it at a budget price.
Excerpt: Flipnic Ultimate Pinball for PS2 is one of the best pinball games ever created. With the decline of Pinball in arcades around the world, there is a certain nostalgic quality that you will find immediately with Flipnic, especially with its weird 70's vibe. The presentation of the game is amusing enough, with retro music, and even a smoky bar look.
Excerpt: On paper, pinball sounds like an endurance test of the most banal kind. In practice, however, the game is brought to life by the pings, dings, numbers, lights, and everything else that makes the player feel like they're somehow "winning." It's man and machine in noisy harmony, and it's great. Well, great enough to make us forget we're just flicking a metal ball up a sloped table-top for as long as possible. Accordingly, Flipnic doesn't skimp on pizzazz.
Excerpt: Graphically, pinball games can be pretty limited. However, Capcom's done a pretty good job of keeping things fresh with Flipnic: Ultimate Pinball . There's a nice variety of background imagery and the visuals that are 'in-game' kept my interest as well. The audio of Flipnic is pretty decent, too. There's nothing spectacular here, but the sound effects have most of the bells and whistles associated with pinball, and then some.
Excerpt: At it's core, Flipnic is simply a pinball simulator... a very good pinball simulator. A PS2 controller may not be the same as a big square table, but the left directional and circle button fill in for the left and right flipper buttons just fine. The L/R triggers also activate a handy tilt move, but don't use it too much or the game will penalize you.