Excerpt: As worldwide sales of FlatOut crash through the 800,000 mark, the sequel to the much acclaimed destruction racer is set to accelerate its way on to PlayStation 2, Xbox and PC this May in the nitrous charged form of FlatOut 2, courtesy of Bugbear Entertainment and Empire Interactive, one of the UK's leading independent game publishers.
Excerpt: To fans of the previous game, I gladly recommend they skim over these lines, and to those who ignored it, better point their attention towards different readings. FlatOut remains FlatOut, and this fact will probably keep true...
Excerpt: Since the beginning of video games there have always been racing games. And in the modern day they continue to be one of the most popular genres in gaming, although the genre has sprouted some sub categories. Destruction Racers have become one of the most popular sub-genres, if you will, on the gaming horizon. One such franchise is Flatout from Bugbear Entertainment, this year Bugbear has released its sophomore installment to the series, Flatout 2.
Excerpt: When I first saw FlatOut 2 , I instantly harkened back to my days playing Destruction Derby on the original PlayStation. That game combined some wicked crashes with NASCAR-esque simulation racing. Fast forward several years, and here we have a seemingly revamped version of one of my favorite racing titles, brought to us by relative newcomer BugBear Entertainment. Needless to say, I was stoked to review it. Visually, FlatOut 2 is stunning.
Excerpt: FlatOut 2 isn't a clever game. It doesn't try to wow you with layers of meaning and plot, and it doesn't feature visuals and sound that will have everyone declaring that video games should be treated as art. Even the great man himself, Jeremy Clarkson, likes to fire cars, as if they were cannon balls, into caravans now and again. There's a place in the racing genre for strict simulations, but from time to time the shackles need to come off.
Excerpt: FlatOut 2 is a sequel to the 2004 sleeper hit, which sold over 800,000 copies worldwide. Released in the shadow of games such as Need for Speed Underground 2 and Burnout 3: Takedown , FlatOut was a like a cross between Destruction Derby and Burnout with the emphasis on it’s wonderful physics and a series of mini-games which involved launching your rag-doll driver through a range of bizarre courses.
Summary: FlatOut 2 is fun. Yes, I Joshua Richey, hater of all racing games, just said that FlatOut 2 is fun. Is it fun enough to buy? No. Is it as good as the Burnout series? No. But what it is - is a racing game that isn’t afraid to try something new. I had a blast playing the Mini-Games, despite how pissed off that they made me. I enjoyed the Demolition Derby, because of its simplicity.
Excerpt: I play a lot of racing games. In fact, far more so than any other type of game out there. From Need for Speed and Burnout to Forza and Gran Turismo, I play them all. FlatOut is one of the few that I had not tried. It was released in Europe in 2004, coming to America the following summer. Our own Dean Stokes reviewed the original FlatOut , calling it a "must buy" and giving it a 9.3 out of 10.