Excerpt: At one point in his life, every little boy has wants to be a firefighter. Few ever actually go through with this dream, but it still presents an interesting premise for a video game. Firefighter FD 18 takes all of the excitement and harrowing heroics of fighting fires and puts them into a game that doesn't quite live up to what it could be.
Excerpt: What's going on with Konami? Their wavy-line symbol logo on a box used to mean that you could buy that game with complete confidence, knowing that no matter what it was, it would be a top-quality product good for hours and hours of playtime. These days, that peace of mind is long gone. Rather than guaranteed hits, we've been getting shabby things like the awful Cy Girls , the symphony of errors that was LifeLine , and the unbelievably bad Air Force Delta: Strike .
Excerpt: It isn’t often that truly new videogame concepts rear their head. The statement applies even more in the current climate of sequel, licence, sequel that seems to be dominating the industry as we scream for help from beneath the murky seas of fallen publishers, developers and indeed, retailers. So when Konami – one of the biggest proponents of sequels and licences in gaming today – announced Firefighter F.D.
Excerpt: You have to give a game credit when it tries something new. In the hands of most developers, Firefighters F.D.18 would be a fast-paced, high-adrenaline action game, with a heroic fireman pursuing terrorists or something through a long series of burning buildings. Konami, instead, has made something that's about half arcade action, half simulation.
Excerpt: Wow ! Un jeu d’action qui n’a pas pour protagoniste un type cagoulé et armé jusqu’aux dents, prêt à défendre à lui seul le monde libre contre l’odieuse menace que font peser sur lui d’ignobles terroristes, voilà qui change un peu. Car même s’il est parfois armé d’une hache, le personnage phare de Firefighter F.D. 18 ne découpe personne avec ; mieux, son seul but est de sauver des gens.