If You Can Get Over, Certain Issues, It's Not a Bad Game
S. M. Essler "Mr. E.", Amazon
13 March 2007
Summary: For a twenty Year Final Fantasy veteran, playing Final Fantasy X-2 was a kick in the stomach. At least when I first started the game, that is. Instead of the typical World-in-Despair opening of other Final Fantasy games, FFX-2 begins with FFX's Yuna apparently now as a pop princess superstar, with her loyal "fox force" of Rikku and Payne backing her up as Yuna's BFFs. Yes, it's very girly.
Summary: I was very disappointed with this game. Square really took a lot of gambles with it, and I think most of them were for the worse. This is a sequel to Final Fantasy X, which occurs 2 years afterwards. Unfortunately, the only playable characters are Yuna, a new character named Paine, and Rikku.
Summary: When I first heard that there would be an actual sequel to FFX, I was happy. FFX is probably my favorite RPG of all time, but the ending was kind of disappointing. Unfortunately, FFX 2, is not in the same league with it's predecessor. Graphics: 3 - Ok this game is every bit as beautiful as FFX, but not better. In 2001 this was amazing. In 2003 they are old news. Sound: 1 - Annoying! Plain annoying. First of all, 90% of the game has the exact same music throughout.
Summary: This is a major dissapointment. I just got this game for Christmas and have kinda just begun just did a couple missions and im not one bit interested. The whole time i just felt like turning it off and playing anything else but i tried to give it a chance and thought to myself" Ill play some more it's gotta get better then this" Well it hasnt and the only thing that really kept me on it was the nice clips of yuna, paine and rikku jumping around seriusly(ok i admit im a...
Summary: Von stumpfer, monotoner, teilweise nervender und sich immer wiederholender Musik begleitet bestreitet der Spieler viel zu kurze Missionen, die einem nie Zeit lassen sich ausgiebig mit dem Spiel oder den Charakteren zu identifizieren und dadurch den gesamten Verlauf ziellos und handlungskarg wirken lassen. Der Versuch durch Änderung bestimmter Features Innovation einzubringen und den Spielspaß aufzupeppen ging hier ordentlich in die Hose.