Conclusion: Overall this is probably a game that should be reserved for those that want to revisit the experience of Battle Zone verbatim. If you have fond memories of playing the game in the arcade you might find some fun here, although we suspect not for too long.
Excerpt: If only transforming was as easy as pressing a button in reality, we’d all be better people, we’d all be able to get rid of our scars, moles and other imperfections and even give ourselves a personality transplant. Sadly this isn’t possible, but if it was it would certainly be very very nice.
Excerpt: A long time ago there was a vector-based arcade game called Battlezone, which put you behind the controls of a tank in one of the world's first 3D games. Though it is certainly a classic, and even has a degree of old-school cool to its look, visually it is laughable now, and it seems incredible that...
Conclusion: THE VERDICT: Sure, the PS2 is reaching the end of its life and there can't be too many block-buster titles remaining but that is no excuse to foister sub-par titles such as this on to unsuspecting gamers.
Excerpt: I really don’t like Final Armada, and in turn, perhaps unsurprisingly, I really don’t feel like writing this review. I am sure you have also never heard of Final Armada, nor do you care about Final Armada, or what it is about. In fact, why are you even reading this review? No, really why?
Excerpt: a tedious transformers alike from the makers of crazy frog racer! Final armada is a vehicle combat game published by Koch studios, who have a mixed back record, with hits like Warhammer: Mark of chaos, and flops like Crazy Frog Racer 2.
Pros: graphics arent bad (arent too good either mind), transforming car is a nice touch.
Cons: no voice acting, no camera control, annoying repetitive music, uninteresting gameplay
Excerpt: Peut-être que certains d'entre vous se souviennent encore de l'illustre Battlezone, sorti sur borne d'arcade en 1980, et qui fut l'un des premiers jeux vidéo à utiliser la 3D. Eh bien sachez que Final Armada tente plus ou moins de revisiter le mythe, de le réactualiser et de le remettre sur le...
Summary: Das Spielprinzip von „Final Armada“ stammt aus den Achtzigern, mit Spielen wie „BattleZone“ in der direkten Vorfahrenlinie, es sieht aus wie frisch in den Neunzigern gecoded und passt absolut nicht in das Jahr 2007.
Excerpt: Nach der Ankündigung war es verdächtig still um Final Armada - ein schlechtes Zeichen? Wir haben uns in den Pilotensitz des mächtigen Aggressors geklemmt und im All und auf dem Boden hässlichen Aliens in den Arsch getreten.