Conclusion: As much as I enjoy this game—I can see myself battling against friends for months to come—I can still think of numerous ways to make it even better for the sequel. First and foremost, the character sprites need to make the jump to hi-res. The backgrounds are sweet, but the characters just look pixelated, especially on larger TVs, and there’s simply no excuse for that. Then there are those characters that got overlooked; hopefully we’ll get Cammy and Morrigan next time.
Excerpt: The visuals of recent Capcom fighting games are always a strange mixture of good and bad. While the character sprites are usually old, recycled, and horrible to look at, the backgrounds are always stunning in their beauty. Thankfully, the reuse of character sprites actually makes sense this time around, as Capcom Fighting Evolution is a tribute to Capcom’s old fighting games.
Summary: Capcom Fighting Evolution would seem to be
a can't miss proposition on paper. Take two dozen characters from some of
Capcom's legendary series and put them together in a brawl to end them all.
Unfortunately, the results don't quite live up to expectations, since the play
balance is awkward and skewed with characters that just don't mesh.
Conclusion: I could think of about 30 good Capcom fighters who could have been included in this game. Imaging coming across a really great bottle of wine with a excellent vintage but you only get to have a teaspoons worth to drink. I just hope that they come out with a new version next year with two to three time the amount of fighters or make a 100% high resolution 2d fighting game.
Excerpt: 23 different characters to pick from. Sure, a DVD can hold a ton of data (and this disc is by no means full), but most good fighting games seem to be able to make do with anywhere between 16 and 25 playable characters. In fact, if your shelves aren't already packed to the gills with classics like Street Fighter III and Capcom VS SNK 2, you likely won't have any complaints with the roster of characters included in Capcom Fighting Evolution.
Conclusion: This one's for the hardcore players, kiddies. It's a perfect multiplayer game (especially if you have a hardcore fighting stick or two), but the casual fighting game fan sure isn't going to be entertained for long.
Conclusion: Five years ago, Capcom Fighting Evolution probably would have been a great game. It does a decent job of throwing together a bunch of different characters into the mix, and letting them take advantage of their respective games' specific play mechanics. It also plays fine and looks good.
Pros: Old 2D sprites still look good, for the most part, Responsive controls, New background graphics and endings.
Cons: Very few modes of play, Chances are you've played all this before.
Summary: Es ist dem Spiel durchaus hoch anzurechnen, dass man trotz grober Performance-Probleme eine Menge Spass mit Bayonetta haben kann. Klar, wer die Wahl hat, greift zur Xbox-Fassung, doch die verrückte Welt von Platinum Games' entzückender Hexe ist so aussergewöhnlich, dass Action-Fans auch auf Sonys Konsole voll auf ihre Kosten kommen.